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Reign of Darkness

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No. of Players: Multi Release Date: 2019-11-20 Genre: Adventure, Casual, Indie, Massively Multiplayer, RPG, Strategy, Early Access Developer: Unorthodox Studio Publisher: Unorthodox Studio Website: https://store.steampowered.com/app/501210/Reign_of_Darkness/

Game Description

The Black Plague, of 1348 A.D. was not what it appeared to be. Mankind unleashed a darkness upon the land and therefore themselves. Those in power far from the front-line, refuse to acknowledge the darkness of this plague as nothing more than a disease that could be contained and resolved, to maintain order and control of their kingdom, and the people within it.

During this time of despair, unrest, and fear,... the common peasants would find solace in a pursuit of the dark arts, for being feared by your subjugator releases one from being their subject.

A cabal formed spreading rumors of how powerful they were, when in fact they knew nothing but parlor trickery. However, this inspired many and from that arose the pursuit of real magic. Many believed the pinnacle of which to be the art of evocation. Summoning entities for one's self, to guide, protect, and otherwise control.

Few who practiced saw results, but some did. Three Magi combined their efforts, in an attempt to gain dominion over the most powerful entity of the spirit world. Over time they were coerced by a voice that whispered through the ether, speaking of great power simply by opening a gateway to the world of the entity, and walking through it. By embracing the unique energy of this realm that exists beyond the veil would have them return as the most powerful sorcerers in their land.

Enticed, the Magi were guided by the voice through the incantation, indeed opening a gateway. From the gate, a sudden barrage of growling turned to screaming poured out with a dark fog crawling across the floor. Their desire for power and foolishness became immediately clear. Tearing through the flesh-like fabric of the gate, coalesced the beast with which they were speaking.

As if born anew into this physical form, and experiencing hunger for the first time, the beast devoured the Magi leaving only scraps of flesh and bone behind. And it is with this mortal shell, that the beast would travel consuming all in its wake and opening more gates along its path. Tearing through the veil that once protected mankind from the chaos of this dark realm,... now came forth a throng of evil.




The darkness that trickles from these gates brings with it a pestilence that kills all vegetation, causes animals to become rabid attacking without provocation, and men who stood against it would be driven insane, should they survive.

Those that escaped its slow grasp of death, spoke of a dark fog that lay low to the ground that could be seen on the horizon prior to the plague consuming their village. Which lead to the understanding that there is safety in higher elevations however, few places are safe from these demonic beings embedded with violence that spill from the now torn veil.

Absorbing into all things, the essence of this plague does in fact contain the power that the Magi sought, which can be extracted neutralized and used to infuse items with great power, to fight the darkness itself.




Reign hearkens back to when players had to play a game to figure things out with a short learning curve. Reign does not attempt to repeat the common theme of this genre, there are enough clones already. So expect things to work a bit differently.

Although Reign has only 1 developer, check back every week because things are always being added/updated and that is likely to become more frequent after release. The product will become more refined in all areas, including more Terrain(explore-able world), more skills, skins, animations, creatures, bosses, events, features, etc.

Reign of Darkness is a PC based Apocalyptic, Medieval Online RPG which will offer some references to real historical subjects that are fictionalized for the players to experience. During Early Access players have the opportunity to take part in the experience of playing a game while it is still evolving and being created. Exploring new areas as development progresses and also having their voice and opinions heard on topics relating to the game.

Reign strives to eventually become an MMO (massive multiplayer online) RPG however, the massive part can't simply be programmed. We will need a community to achieve that feat.

-Players will find randomly generated unique items which can also be modified to suit their specific needs(strength, intellect, etc). If a player finds an item that has an appearance they prefer over their current item they are using, the stats of items can be transferred (with the right reagents), giving the player the appearance they most prefer.

-Players start with 10 skill points and can choose from a variety of skills. Each level up grants 2 skill points which players can use to learn a new skill or increase the rank of a known one. In addition 10 attribute points are gained per level up for players to allocate how they prefer (ex: Strength, Intellect, etc). Skill points can be allocated across three out of 8 "classes" allowing many possible combinations and extensive build customization.




-Players can also, hire and assign equipment to Mercenaries that will assist them in instanced enviroments, which allows for dynamic experiences with or without friends.

-One can steal a dragon egg to be hatched, raised, and summoned for the use of transportation.

-Fight against giant beasts, demons, monsters that are controlled by Game Masters, not having a predictable AI system for rare events, creates a dynamic challenge. Players must combine forces and create strategies to defeat such enemies when and where they may occur.

-More Races (a different kind of Orc is in progress)

-More Armor options (skins)

-More Mounts

-More Areas to explore

-Pets (some may have passive benefits such as additional inventory space)

-Better Graphics and Visual Effects

-Some gear will offer set bonuses based on the name of the armor set and how many pieces you have equipped

-Reign will dive into origins of Mythological creatures, and tie them to the Medieval Age. Creatures such as Werewolves, Minotaurs, Gorgons(Medusa), Hell, and the devil as an opposing forces. Vampires such as the story and origin of Dracula, "Vlad the Impaler" or, Vlad Tempest. Who's father Dracul(meaning Dragon) formed "The Order of the Dragon". Which Dracula(meaning "Son of the Dragon") would inherit. Players will engage in a story line that revolves around "The Order of the Dragon" (eventually as a faction) and can obtain Vampiric abilities/properties themselves.

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Follow development on Trello here:
https://trello.com/b/YA3wooyM/reign-of-darkness

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Announcements

A new Vlog & Dev Update: GUI Update & Behavior

Yet another Dev Stream has been released.This one is a bit lengthier (4 hours) compared to previous ones (1 hour). In this one the Developer goes in depth about how the UI is made and how arduous thi

Small Fixes & code prep for move to Server Authoritative:

Moving to Server Authoritative will take time but there will be small fixes along the way-Team mate indicator on Mini Map should now show (if team mate is in same zone)-Philosopher Shard should be di

Free to play weekend, Kickstarter, New patch

Official Update: Reign of Darkness is free to play on Steam this weekend only starting today- 10 AM PST- Dec 1st, 10 AM PSTBe sure to check the game out yourself and see what you think! In addition t

New Patch New Content

12/3/2020 Patch NotesQuests Fix / Added: 1. Added Quests in the black moor 2. Added quests in the fallen ruins 3. Fixed Geekseh quests4. Quest has been added for Dungeon- Balmor KeepWorld Changes 1.

UI conversion from NGUI to UGUI Part #5

Once again work continues on transferring the UI from NGUI to UGUI, this one being Part #5 of the series. Tune in if you have missed the stream to catch up on the progress!

Floating Combat Text Unity UGUI

Hey folks,Hope you're having a good day. The developer has released another stream, again continuing the work of transforming the UI from NGUI to UGUI. In this video he tackles problems with the floa

Upcoming livestream Sunday September 26

Let's rebuild the town together! Tune in this Sunday on September 26 at 1:00 PM UTC-6. Input and ideas are appreciated.All are welcome!Here is a time converter for your time zone:https://www.timeandd

Rebuild the Town Livestream is Live!

Hey folks, the day has finally come.The livestream to rebuild the town with the players' ideas and suggestions is finally live!There are two ways to watch it:1. On YouTube on the link below:https://y

Patch Notes 11/13/2020

Fixed Classic Controls Optimization of New and Old Zones Added the darkness fog, and changed the lighting for High elevations and Lower elevations to represent The Darkness (The Black Plague) Added a

Patch Time!

*Quests Fix/Added*- Ante quest "clear the Paths" now awards a bag (Peekayboo's Suggestion) *UI/Menu's*- Added the suggestion to remove AFK Kick Timer. (may add as an option in menu. - (GUI) Gem Succ

New Dev Vlog released

The latest Dev Vlog video released and here the developer addresses:- the recent server downtime issues- the new and upcoming website- further development of the game- funding- and more, find out in

Reign of Darkness Vlog: Converting from NGUI to UGUI

The developer releases another Vlog and continuing the work of converting the UI of the game from NGUI to UGUI. As he's working on it, he explains what he is doing, join in to get a more in-depth wor

New Dev Log is released

A new dev log has been posted by the developer. Here you can find information about the funding, current issues he is tackling, as well him working on the game.If you haven't joined our official Disc

Reign of Darkness #GameDev - Vlog Continuing Unity GUI design and function #3

Hello folks!A new Dev Vlog has been released where the developer continues work on the new GUI of the game and explaining how things work. This is part 3 in this series of Dev Vlogs.Check it out on t

Reign of Darkness Vlog&Dev Update: Unity Drag/Drop, more GUI design and function

Another vlog/livestream has been released by the developer. Once again touching upon the development of the new UI backend.Tune in and enjoy the show!

Stability Upgrades: Multiple Bug fixes. Inspect, Auto-follow, Assist target, etc

---- Balmor Keep -----Bosses Enemy reset time increased (Includes Mahkrah's army)-Reset dist Increased-2nd boss (Kalthun) damage has been increased by 30% - fire ring effect should reset correctly &

Bug fixes

Chat, Quest, & Shard /Window closing issue FixesEmote Animations should correctly blend with full body while moving

New Dev Vlog

Yet another update by the developer. Here he discusses the upcoming changes to the game.Tune in to find out more!Make sure to join our Discord for more information!https://discord.gg/FcjXvzn

General Update & Server status

Hey everyone,I’m sorry for the extended radio silence. As Nevan mentioned, I’ve been dealing with health issues and, as a solo dev, my personal challenges directly affect the timeline of the game’s u

New Server Tests

Expect bugs during this period