GCM2 v1.1.14 - Balance Patch

Date: Fri, 17 Nov 2023
Grand Class Melee 2 Game Banner
Genre: Action, Indie, RPG, Strategy
Developer: Ogopogoid Entertainment
Release Date: Fri, 20 Jul 2018
We're continuing to bring the magic abilities into line with the rest of the class tree by lengthening cooldowns and cast times generally. Where some of the abilities needed a boost, we've increased damage or spell durations.

We've also opened up some hopefully new and interesting routes in the class tree by switching a few secondary options at critical points along the journey.

Detailed Class Adjustments

Round 1:
The cast time of Bowyer's Quick Arrow has decreased from 0.3 to 0.25

Round 2:
The cast time of Scribe's Fireball has increased from 0.25 to 0.3

Round 3:
Friar's Cure has the following changes:
-Cast time has increased from 0.9 to 1
-Cooldown has increased from 1 to 3
-Heal effect has increased from 1/2 heart to 1 heart

The secondary class choice of the Disciple has changed from Monk to Chemist

Round 4:
Hoplite's base health has increased from 6 to 7
The secondary class choice of the Paladin has changed from Sensei to Phalanx
The ability to deflect projectiles has been added to Samurai's Kendo
The secondary class choice of the Samurai has changed from Holy Knight to Sentinel
The cooldown of Lancer's Jump has increased from 4 to 5
The secondary class choice of the Lancer has changed from Ranger to Sensei
The cast time of Marksman's Volley has increased from 0.3 to 0.35
The cooldown of Marksman's Volley has increased from 0 to 1.25

Seer's White Spark has the following changes:
-Cast time has decreased from 0.3 to 0
-Cooldown has increased from 0 to 1
-Damage decreased from 2 to 1
-The projectile's speed has increased slightly

The cast time of Chemist's Fortitude Potion has increased from 1.25 to 1.5
The duration of Mage's Wreath of Flame has increased from 12 to 15
The cooldown of Mage's Wreath of Flame has increased from 2.5 to 3

Round 5:
Phalanx's base health has increased from 7 to 8

Sensei's Tatsujin has the following changes:
-Speed and damage effect has increased from 50% to 75%
-Cooldown reduced from 15 to 12
-Duration reduced from 10 to 4

The damage of Ranger's Pitch Arrow has increased from 1 to 1.5 hearts
The cooldown of Ranger's Pitch Arrow has increased from 1 to 1.5
The cooldown of Mystic's Kai Beam has decreased from 3.5 to 2
The cast time of Alchemist's Strength Potion has increased from 1.25 to 1.5

Round 6:
Praetorian's base health has increased from 8 to 9
The secondary class choice of the Dragoon has changed from Vinewalker to Myrmidon
The cooldown of Valewalker's Shift has increased from 3.5 to 4
The cast time of Priest's Afterlife has increased from 0.75 to 1.25
The cast time of Time Mage's Stop has increased from 0 to 1
The Time Mage and her allies are no longer restricted from casting spells during Stop.
The damage of Transmuter's Living Fire has increased from 1 to 1.5 hearts
The cooldown of Transmuter's Living Fire has increased from 1.25 to 2
The cast time of Elementalist's Trigleam has increased from 0.25 to 0.75
The cooldown of Elementalist's Trigleam has decreased from 9 to 6

Round 7:
Praefectus's base health has increased from 9 to 10
The cooldown of Vicar's White Fire has increased from 0.75 to 1.5
The cast time of Archmage's Arcane Mind has increased from 0 to 0.75
The cooldown of Archmage's Arcane Mind has decreased from 8 to 6

Round 8
The cast time of Devout's Flare has increased from 0.45 to 0.75
The damage of Archmagus's Shadow Blast has increased from 1 to 2
The slow duration of Archmagus's Shadow Blast has increased from 3 to 4

We look forward to your thoughts on these changes!

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