Version 0.787.3.0
Author: indiefoldcreator
Date:
Sun, 18 Aug 2024
Game: Executive Assault 2
Hello Executives,
Small patch today fixing and adjusting the following:
I've made a small adjustment to how power cores work in the game with the building/outpost now producing a fixed amount of power, all you do now is just enhance with power boosters which can be swapped around like before with command stations and fusion power stations using different power boosters, so you shouldn't notice any difference unless you are trying to build a housing estate.
I've also set the default for the AI to be Very Easy when you start a new game however it will remember your selection so if you are a veteran at the game please double check the AI is at the correct difficulty for you.
Will be carrying on with bug fixes and working on enhancing the first person experience.
Cheers,
Rob
Small patch today fixing and adjusting the following:
- Fixed an error if you have troops standing next to an exit on the Infestor ship and you try and exit CEO mode.
- Moved camera rotate to Left Alt or Left Apple.
- Wormhole positions are now just like normal Quantum fracture points and are around the edge.
- Adjusted script that destroys units inside a building to be more accurate.
- When reloading a game where a CEO has already been assassinated they will no longer come back to life.
- Fixed bulkhead doors so they wont open if something is being constructed on the other side
- Can no longer empty the stations powers capacitors unless they are at 100%
- Updated description on mass teleporter
- Updated super ship construction detection
- Hacking alert will now affect the correct team
- Fixed doors on bridge sometimes already being opened
- Tele-probe shield research has been rearranged.
- Tele-port is now researched from the start
- Fixed graphical error with 4k resolutions and save game menu
- Fixed bulkhead doors on tele-port not closing
- Cancelling mass transport selection now restarts correctly.
I've made a small adjustment to how power cores work in the game with the building/outpost now producing a fixed amount of power, all you do now is just enhance with power boosters which can be swapped around like before with command stations and fusion power stations using different power boosters, so you shouldn't notice any difference unless you are trying to build a housing estate.
I've also set the default for the AI to be Very Easy when you start a new game however it will remember your selection so if you are a veteran at the game please double check the AI is at the correct difficulty for you.
Will be carrying on with bug fixes and working on enhancing the first person experience.
Cheers,
Rob
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