Update V0.0.6.46
Author: indiefoldcreator
Date:
Thu, 26 Dec 2024
Game: The Fifth Day
Hello everybody,
In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators.
See a full list of changes below:
Regards,
-Touz
In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators.
See a full list of changes below:
- Added new constructions: light fixture, searchlight, and EMP station.
- Added information status panels for hacked NPCs.
- Added power distribution and power grid for player-made constructions.
- Added new swarm expansion behavior and persistence which allows for swarm to leave the hive to start new hive entities.
- Added EMP effective radius scaling from total charge.
- Added logic for Hunter aiming delay and animation.
- Added several new experience events for new constructions and NPC actions.
- Added difficulty progression and scaling for NPCs.
- Added rudimentary Steam SDK support.
- Added footsteps for hunters, detonators, and multiplayer actors.
- Added sounds to swarm and harvester actions.
- Added RFID and sounds to factory ports.
- Added improved behavior for AI cooperation and interaction.
- Added support for destruction of hives.
- Added radiation damage from overexposure, to allow for management and planning when using radioactive power sources.
- Fixed bug in which swarm would hang over destroyed enemies.
- Fixed bug where friendly NPCs would become hostile.
- Fixed several instances of improper resource disposal.
- Fixed CAD scanner interrupting scan process after slight motion.
- Fixed loss of friendly relations between players in multiplayer after disconnection.
- Fixed a bug which allowed players to jump significantly higher than should be possible.
- Fixed a bug which would cause harvesters to lose the ability to navigate around obstacles.
- Fixed a bug that caused NPCs to stay in an idle state.
- Fixed a bug that caused player footsteps to vanish on certain surfaces.
- Fixed a bug that would cause the player to die from opening a door.
- Fixed several issues where radiation would be undetected when storing nuclear cells in containers or turrets.
- Fixed bug that prevented player from deconstructing storage boxes.
- Improved performance and behavior on item menus with many items.
- Improved item management by aggregating and combining container inventories for containers that are dropped in close proximity to one another.
- Improved item spawn system to prevent stacking of items and containers after respawning.
- Improved model for factory resource consumption and production.
- Reduced spawn time for containers.
- Increased length of EMP shutdown period.
- Increased default RFID control capacity.
- Increased harvester health.
- Increased the length of daytime relative to nighttime.
- Adjusted spawn probability for construction drives.
- Adjusted strengths and durability of different building materials.
- Adjusted rolloff for several sound effects.
- Several other minor bug fixes and tweaks.
Regards,
-Touz
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