Development update
Author: indiefoldcreator
Date:
Sun, 07 Apr 2024
Game: DungeonRift
Genre:
Action, Casual, Indie, RPG, Early Access
Developer: RiftyGames
Release Date: Wed, 01 Jul 2015
Developer: RiftyGames
Release Date: Wed, 01 Jul 2015
Hello guys,
Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active.
We’ve finally finished local coop at functional level and now we’re slapping together some kind of user-interface, before releasing it. Also there are some halloween-themed content that we’ve failed to deliver in time and also a couple of new tilesets.
In a week or two we’ll finish minor polishing and we’ll be ready for releasing the update. Also we will rebuild our demo version that already has a huge functional gap from actual version of the game and does not demonstrate it properly.
Meanwhile, we’ve revisited our development plans and decided to cut them a little in order to keep more realistic approach in light of our development rate. Sadly we’ve decided to left story mode behind, as well as any other modes beside main one. This will keep us focused on the main game features and we hope that the final project will be better.
In light of this little downscaling we’ve dropped price to $9.99 and promise not to increase it after official release out of Early Access.
We will keep you in touch about any change about the development.
Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active.
We’ve finally finished local coop at functional level and now we’re slapping together some kind of user-interface, before releasing it. Also there are some halloween-themed content that we’ve failed to deliver in time and also a couple of new tilesets.
In a week or two we’ll finish minor polishing and we’ll be ready for releasing the update. Also we will rebuild our demo version that already has a huge functional gap from actual version of the game and does not demonstrate it properly.
Meanwhile, we’ve revisited our development plans and decided to cut them a little in order to keep more realistic approach in light of our development rate. Sadly we’ve decided to left story mode behind, as well as any other modes beside main one. This will keep us focused on the main game features and we hope that the final project will be better.
In light of this little downscaling we’ve dropped price to $9.99 and promise not to increase it after official release out of Early Access.
We will keep you in touch about any change about the development.
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