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DungeonRift

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No. of Players: Single Release Date: 2015-07-01 Genre: Action, Casual, Indie, RPG, Early Access Developer: RiftyGames Publisher: RiftyGames Website: https://store.steampowered.com/app/375550/DungeonRift/

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DungeonRift

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Game Description

Join Sir Bucket and his friends in their peaceful journey through DungeonRift!

Kill everybody on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself transforms into a darker, crippier and more dangerous place! How long will Sir Bucket survive?

Monsters are persons too!

Monsters are leveling instead of the player. Each enemy in DungeonRift has its own perks and abilities that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing random perks will force Sir Bucket to adapt his strategy every time.

Obliterate your foes, explore the Rift, unlock new weapons and meet new rivals in your endless struggle in DungeonRift!

Main features already developed:

  • Fast and dynamic action;
  • Various abilities and perks for monsters;
  • 150+ of dungeon layouts;
  • Menacing traps;
  • Weapons with different mechanics;
  • Player progression system;
  • Two playable characters;
  • Dark humor;
  • Funny collectibles;
  • Sweet and tasty hand-drawn art;
  • Dynamic music by John Leonard French.

In the past...

DungeonRift was born as concept-project for a contest and rapidly became our obsession. We were very happy to see people playing our alpha-version and that's why we've decided to turn our last free version into a complete and polished product. That's what we've called the demoversion - you can download it right now and get the feel of DungeonRift. Most of the aforementioned features are there - you could decide for yourself, to support our project or not, carefree.

In the future...

We're planning to fill DungeonRift with content and new features in upcoming months.
Content-wise - updates with weapons, characters, monsters, perks and locations planned to be frequent and regular.
Feature-wise - we are very excited to add local-coop to our game and to make monsters' proficiency-system which will make them choose one of the two evolutions paths in mid-game therefore making the gameplay even more unpredictable and interesting.
There is much much more we've planned in the future, but we don't want you to bet on our promises - check the demo and join the early access if you are interested in where it's going.

Supersecret PolandRift game mode!

In this game mode you take control of Poland Ball and guide him through endless dungeons on his way into Space. But there is a lot of other countries, starving for his soul... And oil. Does Poland have oil? Never mind...

Announcements

Local co-op update is live!

Hi all! It has been a long work, but second DungeonRift Early Access update is live! We’re happy to finally release local co-op mode (we’ve played it ourselves and really liked the way it plays) as w

First update is live!

This one was planned as a quick balance and performance patch. It turned out as a complete revamp of existing combat and loot mechanics. We’ve added new weapon-grade - Obsidian. It drops on the late

Local co-op update is live!

Hi all! It has been a long work, but second DungeonRift Early Access update is live! We’re happy to finally release local co-op mode (we’ve played it ourselves and really liked the way it plays) as w

DungeonRift Demo update

Hello everyone! We’ve just uploaded new DungeonRift Demo version so it will be much more up-to-date with actual game. It has all the functionality except the Vault (PolandRift still included!) and th

DungeonRift is out on Steam!

We made it to Steam Early Access! We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, w

Development update

Hello guys, Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active. We’ve

First update is live!

This one was planned as a quick balance and performance patch. It turned out as a complete revamp of existing combat and loot mechanics. We’ve added new weapon-grade - Obsidian. It drops on the late

DungeonRift Demo update

Hello everyone! We’ve just uploaded new DungeonRift Demo version so it will be much more up-to-date with actual game. It has all the functionality except the Vault (PolandRift still included!) and th

Development update

Hello guys, Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active. We’ve

Beta5 update released

Hey guys! We’ve got an update for you. Here is an overview. We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. The

DungeonRift is an Early Access title

There is a problem with our Steam settings. The game should be in Early Access for now, but something went wrong. We're working on it, big sorry for the inconvenience.

RiftyGames Dev Blog

Greetings! While we're working on our next update (that will include difficulty settings, bug fixes and some other things) we want to share with you our little DevBlog on Tumblr. Here it is: http://

DungeonRift is out on Steam!

We made it to Steam Early Access! We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, w

Beta5 update released

Hey guys! We’ve got an update for you. Here is an overview. We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. The

RiftyGames Dev Blog

Greetings! While we're working on our next update (that will include difficulty settings, bug fixes and some other things) we want to share with you our little DevBlog on Tumblr. Here it is: http://