Rivalry Status Update #109 - Final Bug Fixes and Arena Tweaking

Date: Wed, 23 Oct 2024
Game: Rivalry
Rivalry Game Banner
Genre: Casual, Indie, Simulation, Strategy, Early Access
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
With the start of university break I have started once again working on the map feature!

I initially fixed some bugs surrounding arena choice rubberbanding and different edge cases in the network UI. After this I focused on tweaking each map. I added a velocity threshold to all props and crush damage weapons (Sai, Sledgehammer) so that you need a certain threshold of velocity before damage can be dealt.


This was originally implemented so that when the boulders on the stonehenge map are thrown at enemies they actually cause damage instead of pushing the player around. Before this threshold, simply walking on boulders would cause explosions of blood to spray out the bottom of each player's feet as any velocity (even close to zero) would result in a small amount of damage and therefore blood.

This threshold has been applied to all props so lightly pushing plates and glasses in the Tavern won’t cause blood explosions.


As well as this some weapons have been updated to be more powerful / fun. For example, the sledgehammer has been updated so that it is both more powerful and more forgiving when hitting something lightly. The spear is now more maneuverable but slightly less damaging. I’ve found this makes it more satisfying to use whilst still maintaining its strength at long distance and weakness at short distance. Hopefully these changes will make both weapons more fun to use!

I’ve also been setting up an official discord server which should hopefully launch at the same time as the new update releases!

Maps coming soon!

Remaining tasks are now

  • Finish up arenas
  • Sound effects and music
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • General bug fixing, tidy up and enhancement of look and feel..

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