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Rivalry

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No. of Players: Multi Release Date: 2016-01-22 Genre: Casual, Indie, Simulation, Strategy, Early Access Developer: Kew McParlane Publisher: My64K Website: https://store.steampowered.com/app/431770/Rivalry/

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Rivalry

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Game Description

Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.

Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.

As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.

Announcements

Rivalry Status Update #100 - Scimitar And Buckler Now In Game!

Over the past weeks I have been working on both the Scimitar and Buckler. Now they are in the game!The Scimitar in terms of both damage weight is somewhere between the Katana and Longsword. However,

Rivalry Status Update #106 - New Arena's and Bug Fixing!

Over the past month I have managed to update the Replay UI to work with the Arena update as well as added two entirely new arenas!The Replay UI now correctly displays mice and can record, render and

Rivalry Status Update #108 - Player Indicator And Back To Work

Over the past three months I’ve had to put my head down and focus on university study, who knew machine learning courses could be so time consuming? At least what I have learnt from these courses cou

Rivalry Status Update #101 - Back To Work and The Beginning of Maps.

After finishing my first term at University I can safely say that I am back at work developing Rivalry and have even begun work on a new feature, Maps!The map feature will enable players to play the

Rivalry Status Update #102 - Maps, Blood and A New Weapon

ArenasThe basics of arena/map functionality are now finished. It is possible to not only play different maps locally but also over network games. However, there are still some aspects of the map feat

Rivalry Status Update #112 - ARENA UPDATE LAUNCHED

The new arena update has been released!! All you need to do is update Rivalry when it prompts you too and you can start playing on the new Arenas! Overall the update includes:NEW ARENASThe largest ad

Rivalry Status Update #96 - Restarting Development Soon!

I have posted this to make aware that I'll be restarting development on Rivalry soon(ish)! I haven't been able to develop Rivalry recently because of both high school final year studies and a robot p

Rivalry Status Update #107 - Tavern, Great Walls and The Throne

Over the past two months I've implemented the last three maps that will be included in the Map Update!! The first one being "The Tavern". The tavern starts with both players on a long table. Various

Rivalry Status Update #103 - Back To Development!

My term of University has now ended which means I can get back into development! I’m planning on assigning a couple hours every day to working on the game and hope to get the mapping/arena feature fu

Rivalry Status Update #99 - Upgraded Rivalry Server

As the number of online players and games has rapidly increased in recent weeks the Rivalry server has been having more technical issues such as crashes and service failures.Because of this I have in

Rivalry Status Update #109 - Final Bug Fixes and Arena Tweaking

With the start of university break I have started once again working on the map feature! I initially fixed some bugs surrounding arena choice rubberbanding and different edge cases in the network UI.

Rivalry Status Update #98 - The Scimitar!

I have added a new weapon to Rivalry! The Scimitar is a long curved sword that is somewhere between a Katana or a Longsword in both length, damage and mass. What differentiates it from other Rivalry

Rivalry Status Update #104 - Arena Prop Information Now Being Sent Over Sever.

My final term of University has now ended! I was able to get some work done last break but I wasn’t able to get the Mapping feature complete in time. This was because the server protocol was not desi

Rivalry Status Update #110 - Camera Zooming

Hey guys! Rivalry progress has been slow. My university work has been my number one priority which hasn’t left me much time to work on the game. Progress is being made but just at a much slower rate.

Rivalry Status Update #97 - Restarting Development of Rivalry!

Development of Rivalry has restarted!My aim is to continue both working on and refining the skin feature in the coming weeks. My latest change now enables the user to rename their personal skins thro

Rivalry Status Update #111 - Maps Update On Open Beta + March 13th Release

After ironing out the networking issues and polishing the remaining features I'm happy to announce that the Maps feature is now live on the Open Beta with the camera zooming feature fully functional!

Rivalry Status Update #95 - SKIN FEATURE IS LIVE

The Skin Feature is live on the default and Beta version of the game! It's still missing some minor components like ingame renaming but all its major features are complete. I will be fixing bugs an

Rivalry Status Update #105 - Bug Fixing

Over the past week I have fixed a variety of bugs relating to the mapping feature with now only a few remaining!Initially there was a problem whereby props in the Arena would begin to jitter more and