Hotfix v0.88.1 released!

Date: Tue, 30 Apr 2024
Game: DinoSystem
DinoSystem Game Banner
Genre: Action, Indie, RPG, Simulation, Early Access
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015

This update IS compatible with savegames from previous v0.88.0!




GRAPHICS:


- Several improvements to character animations.
- Stone/Wood Wall sprites blend better together.
- Blood terrain decals size tweaked, and if on water, spawns a red splash effect.

AUDIO:


- Added variation to the jump sound (based on actual breath level).
- Added more subtle variation to footstep sound (based on terrain).
- Many sounds (like landing, swinging) change volume/pitch based on player/animal weight.
- Pond sound volume is more subtle if the pond is small.
- More minor audio improvements.

STRUCTURES:


- While building, the game now shows the actual translucent sprite of the structure that is being built.
- Structures placement improved (and walls can now be built on top of others).
- Wood Door is highlighted also while opened/closed by the player.

FIXES:


- Fixed baby T-Rex/Troodon being often untamable, while still showing the "Animal tamed!" hint (this bug haunted me for years!).
- Fixed the game not saving before quitting in Rogue-lite difficulty, and improved the save system (another long standing bug, now gone!).
- Fixed a bunch of nasty bugs related to character movement/animation while performing actions.
- Fixed Fish disappearing as soon as it is caught.
- Fixed butchering carcass for Pelt or Tendon always resuming from ~99% progress, after succesfully completing the action a first time with that carcass.
- Fixed Wood Door not being built in the exact choosen spot.
- Fixed carving Stone action producing, along with the intended Sharpstone, 2 small stones.
- Fixed a small calculation error that forced youngster T-Rex to attack any animal approaching a carcass he was guarding, even if much stronger than him.
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