Patch Notes for Paranormal Patch #8 (UE4 ALPHA V002)
Author: indiefoldcreator
Date:
Wed, 30 Oct 2024
Game: Paranormal
Genre:
Action, Adventure, Indie, Simulation, Early Access
Developer: Matt Cohen
Release Date: Thu, 12 Sep 2013
Developer: Matt Cohen
Release Date: Thu, 12 Sep 2013
Patch #8 - 11/11/2015
It's taken longer than expected, but the next build of the Paranormal Unreal Engine 4 remake alpha is available. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build requires a 64-bit OS. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Added more scares (way more in the future).
Added dynamic shadows for the foliage, including the forest.
Added very basic Steam Controller support.
Added camera shake level controls in the settings menu.
Added camera effect level controls in the settings menu.
Added detailed audio volume controls in the settings menu.
Added FOV options in the settings menu.
Improved the menus overall.
Improved persistence of settings values.
Improved and reworked several scares.
Improved pacing.
Improved performance greatly (at least 25% increase on my PC).
Improved on existing content.
The haunted chair is still haunted.
Fixed collision for the trees, ensuring nobody gets stuck.
Fixed tons and tons of bugs.
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
Performance optimizations.
Improved controller support.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie The Descent. Watch it.
--------------------
I hope you had a frightening Halloween.
Stay spooky.
-Matt
It's taken longer than expected, but the next build of the Paranormal Unreal Engine 4 remake alpha is available. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build requires a 64-bit OS. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Added more scares (way more in the future).
Added dynamic shadows for the foliage, including the forest.
Added very basic Steam Controller support.
Added camera shake level controls in the settings menu.
Added camera effect level controls in the settings menu.
Added detailed audio volume controls in the settings menu.
Added FOV options in the settings menu.
Improved the menus overall.
Improved persistence of settings values.
Improved and reworked several scares.
Improved pacing.
Improved performance greatly (at least 25% increase on my PC).
Improved on existing content.
The haunted chair is still haunted.
Fixed collision for the trees, ensuring nobody gets stuck.
Fixed tons and tons of bugs.
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
Performance optimizations.
Improved controller support.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie The Descent. Watch it.
--------------------
I hope you had a frightening Halloween.
Stay spooky.
-Matt
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