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Paranormal

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No. of Players: Single Release Date: 2013-09-12 Genre: Action, Adventure, Indie, Simulation, Early Access Developer: Matt Cohen Publisher: Matt Cohen Website: https://twitter.com/MattDementous

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Paranormal

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Game Description

Experience the horrors of a haunting that's never the same twice.

Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.

With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game.

Features

  • Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important.
  • Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.
  • Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events.
  • Flashlight (camera light): Creates a bright, short ranged light that casts dynamic shadows.
  • Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience.
  • First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything.
  • Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more.
  • Steam Trading Cards: Because one can never have enough of those things!
  • Mac Version: A Mac version is available and will receive updates alongside the PC version.

Planned Future Features

  • Achievements: Steam Achievements are planned for the game and there will be plenty to chase after!
  • Full Controller Support: Work has already started on making the game fully gamepad-compatible.
  • VR Support: Paranormal will receive Virtual Reality support, free to owners of the game.
  • Steam Cloud Saves: For those who hop between machines.
  • Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums.
  • Persistence: Some sort of persistent scoring system is planned, adding more replay value.
  • Unreal Engine 4 Remake: The entire game is in the process of being remade using Unreal Engine 4. This remake will be available as a free update to owners of the game.

Posting Videos

All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

Announcements

Patch Notes for Paranormal Patch #6 (UE4 PT2)

Patch #6 - 12/31/14 This update leaves the base game unchanged, while including a new "playable teaser" for the upcoming free update that will be remaking the game using Unreal Engine 4. This playa

Patch Notes for Paranormal Patch #3

Patch #3 - 11/14/13 Made the main room lighter. Added many more options to the new main menu. Main menu saves the settings you pick. Added audio tapes that can be found and played in random places ar

Patch Notes for Paranormal Patch #4 + Announcement

Patch #4 - 4/12/14 Mac version of Paranormal is now available on Steam! Removed the 'tapes' menu from the main menu. Added temporary main menu fixes. (Use a 16:9 aspect ratio for best results) Fixe

Patch Notes for Paranormal Patch #4 + Announcement

Patch #4 - 4/12/14 Mac version of Paranormal is now available on Steam! Removed the 'tapes' menu from the main menu. Added temporary main menu fixes. (Use a 16:9 aspect ratio for best results) Fixe

Patch Notes for Paranormal Patch #12 (UE4 ALPHA V006)

Patch #12 - 07/21/2017 Thank you so much for your patience. This build has taken a long time to arrive. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a

Patch Notes for Paranormal Patch #7 (UE4 ALPHA V001)

Patch #7 - 7/4/15 A lot of time has passed since the last update. I have been working non-stop on Paranormal's Unreal Engine 4 remake. With this build available, I'm prepared to post updates MUCH mo

Patch Notes for Paranormal Patch #10 (UE4 ALPHA V004)

Patch #10 - 6/19/2016 Sorry about the wait. Been working hard on Paranormal. Big things are coming. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work

Patch Notes for Paranormal Patch #8 (UE4 ALPHA V002)

Patch #8 - 11/11/2015 It's taken longer than expected, but the next build of the Paranormal Unreal Engine 4 remake alpha is available. The game is still a work-in-progress. Updates will be coming mo

Patch Notes for Paranormal Patch #8 (UE4 ALPHA V002)

Patch #8 - 11/11/2015 It's taken longer than expected, but the next build of the Paranormal Unreal Engine 4 remake alpha is available. The game is still a work-in-progress. Updates will be coming mo

Patch Notes for Paranormal Patch #9 (UE4 ALPHA V003)

Patch #9 - 2/2/2016 Happy New Year! Sorry I'm late. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more freque

Patch Notes for Paranormal Patch #12 (UE4 ALPHA V006)

Patch #12 - 07/21/2017 Thank you so much for your patience. This build has taken a long time to arrive. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a

Patch Notes for Paranormal Patch #10 (UE4 ALPHA V004)

Patch #10 - 6/19/2016 Sorry about the wait. Been working hard on Paranormal. Big things are coming. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work

Patch Notes for Paranormal Patch #5 (UE4 PT1)

Patch #5 - 10/25/14 This update leaves the base game unchanged, while including a "playable teaser" for the upcoming free update that will be remaking the game using Unreal Engine 4. This playable

Patch Notes for Paranormal Patch #11 (UE4 ALPHA V005)

Patch #11 - 12/10/2016 This one has been a long time coming. Been working hard on this for a while now. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a

Patch Notes for Paranormal Patch #11 (UE4 ALPHA V005)

Patch #11 - 12/10/2016 This one has been a long time coming. Been working hard on this for a while now. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a

Patch Notes for Paranormal Patch #7 (UE4 ALPHA V001)

Patch #7 - 7/4/15 A lot of time has passed since the last update. I have been working non-stop on Paranormal's Unreal Engine 4 remake. With this build available, I'm prepared to post updates MUCH mo

Patch Notes for Paranormal Patch #9 (UE4 ALPHA V003)

Patch #9 - 2/2/2016 Happy New Year! Sorry I'm late. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more freque

Patch Notes for Paranormal Patch #5 (UE4 PT1)

Patch #5 - 10/25/14 This update leaves the base game unchanged, while including a "playable teaser" for the upcoming free update that will be remaking the game using Unreal Engine 4. This playable

Patch Notes for Paranormal Patch #6 (UE4 PT2)

Patch #6 - 12/31/14 This update leaves the base game unchanged, while including a new "playable teaser" for the upcoming free update that will be remaking the game using Unreal Engine 4. This playa

Patch Notes for Paranormal Patch #13 (UE4 ALPHA V007)

Patch #13- 11/19/2018 I'm sorry this has taken so long. Thank you so much for your patience. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-pr