Rivalry Status Update #102 - Maps, Blood and A New Weapon
Author: indiefoldcreator
Date:
Wed, 23 Oct 2024
Game: Rivalry
Genre:
Casual, Indie, Simulation, Strategy, Early Access
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
Arenas
The basics of arena/map functionality are now finished. It is possible to not only play different maps locally but also over network games. However, there are still some aspects of the map feature that need to be implemented before it can be released to the public.
The first step I completed when working on the arena feature was to get a movable camera that would allow the user to control what could be viewed. This is now fully functioning and works with all intended arenas.
The first arenas that I have added include:
The Box
The Original Arena
The Inner Circle
Simple Arena inside a Circle
Bamboo Forest
This was the first arena to include physics objects which are the Bamboo Stalks. The player walks on top of these stalks and the stalks will bend under their weight.
Sparta
This arena consists of a large pit that separates the two players. At the bottom of the spit there are spikes that deal damage to both players. There are also two Grecian vase props that can be kicked into the enemy to deal damage
https://www.youtube.com/watch?v=O7Oo5GASbFE
I also added a parallax background that currently consists of a couple of pillars and a large looming omniscient scimitar in the background. Once I have proper graphics I hope to implement more aesthetic and complicated backgrounds into each Arena.
https://www.youtube.com/watch?v=dixfsfGoP4Q
https://www.youtube.com/watch?v=5SrP99wpdiQ
While arenas and the user-interface used to select arenas have been implemented in both local games and network games. The only boundary preventing the feature from being released is an issue sending prop transform telemetry over network games. Once this problem has been solved and better background graphics added the feature should be ready to go!
Blood
I have also added YouTube / Family friendly blood colours to the game which can be changed in settings UI. A large array of colours can be chosen from including my personal favourite"clown".
(An example of Clown Blood)
New Weapon
Lastly a new weapon has been added… The Sai!
A blunt, defensive weapon which is light, manoeuvrable and easy to catch other weapons blades. However like the real weapon it has no sharp points and only does blunt damage like the sledgehammer.
Also... the background is white now... Tell me if this is something you want changed or you would rather another colour?
Remaining tasks are now
The basics of arena/map functionality are now finished. It is possible to not only play different maps locally but also over network games. However, there are still some aspects of the map feature that need to be implemented before it can be released to the public.
The first step I completed when working on the arena feature was to get a movable camera that would allow the user to control what could be viewed. This is now fully functioning and works with all intended arenas.
The first arenas that I have added include:
The Box
The Original Arena
The Inner Circle
Simple Arena inside a Circle
Bamboo Forest
This was the first arena to include physics objects which are the Bamboo Stalks. The player walks on top of these stalks and the stalks will bend under their weight.
Sparta
This arena consists of a large pit that separates the two players. At the bottom of the spit there are spikes that deal damage to both players. There are also two Grecian vase props that can be kicked into the enemy to deal damage
https://www.youtube.com/watch?v=O7Oo5GASbFE
I also added a parallax background that currently consists of a couple of pillars and a large looming omniscient scimitar in the background. Once I have proper graphics I hope to implement more aesthetic and complicated backgrounds into each Arena.
https://www.youtube.com/watch?v=dixfsfGoP4Q
https://www.youtube.com/watch?v=5SrP99wpdiQ
While arenas and the user-interface used to select arenas have been implemented in both local games and network games. The only boundary preventing the feature from being released is an issue sending prop transform telemetry over network games. Once this problem has been solved and better background graphics added the feature should be ready to go!
Blood
I have also added YouTube / Family friendly blood colours to the game which can be changed in settings UI. A large array of colours can be chosen from including my personal favourite"clown".
(An example of Clown Blood)
New Weapon
Lastly a new weapon has been added… The Sai!
A blunt, defensive weapon which is light, manoeuvrable and easy to catch other weapons blades. However like the real weapon it has no sharp points and only does blunt damage like the sledgehammer.
Also... the background is white now... Tell me if this is something you want changed or you would rather another colour?
Remaining tasks are now
- Finish up arenas
- Sound effects and music
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- General bug fixing, tidy up and enhancement of look and feel..
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