Happy Holidays, Fixes, Updates, and What's to Come
Author: indiefoldcreator
Date:
Thu, 13 Apr 2023
Game: 0 Day
Genre:
Violent, Action, Adventure, Indie, Strategy, Early Access
Developer: Zero Day Games
Release Date: Tue, 15 Nov 2016
Developer: Zero Day Games
Release Date: Tue, 15 Nov 2016
First I would like to wish everyone a happy Christmas Eve and Happy Holidays if you celebrate this season in another way. I have a few patch notes on some fixes and additions that were made recently along with what to expect in the next couple months.
Weapon rate of fire and style improvements.
Advanced Active Ragdoll Physics - melee and firearm performance improvements, which will pave the way to use explosives and future features without dropping below 90fps, even with tons of enemies running around!
Local High Scores - basic scoring for now, defending your allies will allow you to get points based on their kills as well.
Leaderboards - (still a bit buggy, reloading the game will update score, the problem has been tracked down, and will be fixed in the upcoming major update. Score will still be recorded, in-game leaderboards will come with the update along with additional ones as maps and game modes will be added.
Touchpad Only Mode - You will no longer get shot up and stuck in the air with no way to get down.
Touchpad Movement - Sensitivity option slider added at starting lobby.
Deployable weapons, structures, walls, explosives, interactivity with objects around the map, new maps,new game modes, including mini games, with prizes(to be determined, possibly keys) and a complete overhaul on the AI, where some enemies and allies will utilize cover, will use parkour to hop over obstacles, will take orders, civilians to save that you can toss a weapon and have them help you before they turn into zombies or get recruited by the terrorists. Players will get armor and health stats, and some adjustments will be made on enemies as well. These updates are crucial to the base building system that is coming, and will give you more options on how you play the game. These updates along with being geared to add a lot more strategy, fun, and features, and content will be focused on extending the length of time a gameplay session will be before u might die by giving you more tools to stay alive, allies, base building along with base attacking!
We wanted to push out the base building system before the holidays, but there are certain scenarios that need a bit more optimizing to keep above 90 fps. We appreciate the support and feedback that the community has given us so far, and we are anxious to get these updates ready for you.
The majority(more than likely all) of the above listed features with some not listed(like easter eggs) will be in an update no later than early Feb with constant updates to the testing, and stability testing branches to begin around early-mid January if you would like to help test earlier builds.
I want to give a big thank you for those that have been supporting us in early access, and have been pleased that the majority have found what is currently available fun and we are taking your feedback as a priority. We wish we could release everything sooner, but we are very confident that those who have been waiting will be very pleased, as the things to do, additional mechanics, maps, modes, enemies, weapons, and if you have been enjoying the melee active ragdoll system (which you will notice, if you try to sweep the legs of a zombie instead of going straight for the head) you will enjoy a new brawl game mode that will be coming :)
Weapon rate of fire and style improvements.
Advanced Active Ragdoll Physics - melee and firearm performance improvements, which will pave the way to use explosives and future features without dropping below 90fps, even with tons of enemies running around!
Local High Scores - basic scoring for now, defending your allies will allow you to get points based on their kills as well.
Leaderboards - (still a bit buggy, reloading the game will update score, the problem has been tracked down, and will be fixed in the upcoming major update. Score will still be recorded, in-game leaderboards will come with the update along with additional ones as maps and game modes will be added.
Touchpad Only Mode - You will no longer get shot up and stuck in the air with no way to get down.
Touchpad Movement - Sensitivity option slider added at starting lobby.
Deployable weapons, structures, walls, explosives, interactivity with objects around the map, new maps,new game modes, including mini games, with prizes(to be determined, possibly keys) and a complete overhaul on the AI, where some enemies and allies will utilize cover, will use parkour to hop over obstacles, will take orders, civilians to save that you can toss a weapon and have them help you before they turn into zombies or get recruited by the terrorists. Players will get armor and health stats, and some adjustments will be made on enemies as well. These updates are crucial to the base building system that is coming, and will give you more options on how you play the game. These updates along with being geared to add a lot more strategy, fun, and features, and content will be focused on extending the length of time a gameplay session will be before u might die by giving you more tools to stay alive, allies, base building along with base attacking!
We wanted to push out the base building system before the holidays, but there are certain scenarios that need a bit more optimizing to keep above 90 fps. We appreciate the support and feedback that the community has given us so far, and we are anxious to get these updates ready for you.
The majority(more than likely all) of the above listed features with some not listed(like easter eggs) will be in an update no later than early Feb with constant updates to the testing, and stability testing branches to begin around early-mid January if you would like to help test earlier builds.
I want to give a big thank you for those that have been supporting us in early access, and have been pleased that the majority have found what is currently available fun and we are taking your feedback as a priority. We wish we could release everything sooner, but we are very confident that those who have been waiting will be very pleased, as the things to do, additional mechanics, maps, modes, enemies, weapons, and if you have been enjoying the melee active ragdoll system (which you will notice, if you try to sweep the legs of a zombie instead of going straight for the head) you will enjoy a new brawl game mode that will be coming :)
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