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As requested, we have added additional movement options for the current game mode. The options now include the default, jetpack mode, touchpad only, and the flight mode with touchpad support added. P
Several Months of Catchup: (Short summary of all the text at the bottom) Been busy, the contest is still going on, so there is still time to get in the top 20. The next update is getting close to b
Fixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....)
Fixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....)
We just recently released a test version of our mechanics overhaul to the beta branch to make sure there are no gamebreaking bugs before we push the full update to everyone. This includes optimized
Basic Leaderboards are now tracking for the current game mode. You can check them on steam at http://steamcommunity.com//stats/554920/leaderboards/1573267 Note: As this game is in very early acces
We will be putting out incremental updates over the next few weeks. This will include a performance and stability increase, allies, configuration option, new movement style, weapon angle adjustment,
Basic Leaderboards are now tracking for the current game mode. You can check them on steam at http://steamcommunity.com//stats/554920/leaderboards/1573267 Note: As this game is in very early acces
If you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with perform
First I would like to wish everyone a happy Christmas Eve and Happy Holidays if you celebrate this season in another way. I have a few patch notes on some fixes and additions that were made recently
If you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with perform
If you haven't already, check the beta branches for a chance to get a taste of some of the things that will be added in or changed and give your feedback on some of the mechanics before they get push
Here is a small trailer of some of the improvements made in things like throwing weapons and ziplines! We are still putting on some finishing touches, but if you would like to check it out, an early
Here is a small trailer of some of the improvements made in things like throwing weapons and ziplines! We are still putting on some finishing touches, but if you would like to check it out, an early
We will be putting out incremental updates over the next few weeks. This will include a performance and stability increase, allies, configuration option, new movement style, weapon angle adjustment,
We just recently released a test version of our mechanics overhaul to the beta branch to make sure there are no gamebreaking bugs before we push the full update to everyone. This includes optimized
First I would like to wish everyone a happy Christmas Eve and Happy Holidays if you celebrate this season in another way. I have a few patch notes on some fixes and additions that were made recently
As requested, we have added additional movement options for the current game mode. The options now include the default, jetpack mode, touchpad only, and the flight mode with touchpad support added. P
Several Months of Catchup: (Short summary of all the text at the bottom) Been busy, the contest is still going on, so there is still time to get in the top 20. The next update is getting close to b
If you haven't already, check the beta branches for a chance to get a taste of some of the things that will be added in or changed and give your feedback on some of the mechanics before they get push