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About

No. of Players: Single Release Date: 2016-11-15 Genre: Violent, Action, Adventure, Indie, Strategy, Early Access Developer: Zero Day Games Publisher: Zero Day Games Website: https://www.facebook.com/0DayVR/

Game Description

Freedom of movement with flight, touch pad, and teleportation!

Move through the city hunting down your enemies with a growing assortment of weapons from home-made spears to assault rifles!

Sneak up on armed targets to catch them off guard!

Or maneuver at full speed around bullets and bat their head off into the distance!

Can you take back control of the city from the terrorist and infected?

Help shape the game and give us feedback as we work to make the game just how you want it!

We encourage you to read our early access plans before purchasing!

As development continues, more scenarios, features, and content will be added including a more in-depth rts mode and active cities!

ALL customer feedback gets taken into account in decision making, so we can promise you that you will be heard!

Announcements

Leaderboards are Up and Infected Santa lost his Hat!

Basic Leaderboards are now tracking for the current game mode. You can check them on steam at http://steamcommunity.com//stats/554920/leaderboards/1573267 Note: As this game is in very early acces

Free Game Keys and Major Updates around the Corner

If you haven't already, check the beta branches for a chance to get a taste of some of the things that will be added in or changed and give your feedback on some of the mechanics before they get push

TouchPad Movement Options Added

As requested, we have added additional movement options for the current game mode. The options now include the default, jetpack mode, touchpad only, and the flight mode with touchpad support added. P

New Map, Game Mode Prototype, Mechanics Overhaul, and more!

We just recently released a test version of our mechanics overhaul to the beta branch to make sure there are no gamebreaking bugs before we push the full update to everyone. This includes optimized

MAJOR Update #1 Coming, Free Key Contest, The Release State, Roadmap Preview

Several Months of Catchup: (Short summary of all the text at the bottom) Been busy, the contest is still going on, so there is still time to get in the top 20. The next update is getting close to b

Mechanic Overhaul and new Features Preview

Here is a small trailer of some of the improvements made in things like throwing weapons and ziplines! We are still putting on some finishing touches, but if you would like to check it out, an early

Content Updates Coming Soon!

We will be putting out incremental updates over the next few weeks. This will include a performance and stability increase, allies, configuration option, new movement style, weapon angle adjustment,

We Are Live and Just Getting Started!

Fixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....)

New Map, Game Mode Prototype, Mechanics Overhaul, and more!

We just recently released a test version of our mechanics overhaul to the beta branch to make sure there are no gamebreaking bugs before we push the full update to everyone. This includes optimized

Leaderboards are Up and Infected Santa lost his Hat!

Basic Leaderboards are now tracking for the current game mode. You can check them on steam at http://steamcommunity.com//stats/554920/leaderboards/1573267 Note: As this game is in very early acces

Happy Holidays, Fixes, Updates, and What's to Come

First I would like to wish everyone a happy Christmas Eve and Happy Holidays if you celebrate this season in another way. I have a few patch notes on some fixes and additions that were made recently

Mechanic Overhaul and new Features Preview

Here is a small trailer of some of the improvements made in things like throwing weapons and ziplines! We are still putting on some finishing touches, but if you would like to check it out, an early

More Performance Updates and Allies! - Minor Update

If you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with perform

Free Game Keys and Major Updates around the Corner

If you haven't already, check the beta branches for a chance to get a taste of some of the things that will be added in or changed and give your feedback on some of the mechanics before they get push

MAJOR Update #1 Coming, Free Key Contest, The Release State, Roadmap Preview

Several Months of Catchup: (Short summary of all the text at the bottom) Been busy, the contest is still going on, so there is still time to get in the top 20. The next update is getting close to b

Content Updates Coming Soon!

We will be putting out incremental updates over the next few weeks. This will include a performance and stability increase, allies, configuration option, new movement style, weapon angle adjustment,

More Performance Updates and Allies! - Minor Update

If you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with perform

We Are Live and Just Getting Started!

Fixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....)

Happy Holidays, Fixes, Updates, and What's to Come

First I would like to wish everyone a happy Christmas Eve and Happy Holidays if you celebrate this season in another way. I have a few patch notes on some fixes and additions that were made recently

TouchPad Movement Options Added

As requested, we have added additional movement options for the current game mode. The options now include the default, jetpack mode, touchpad only, and the flight mode with touchpad support added. P