Rivalry Status Update #112 - ARENA UPDATE LAUNCHED

Date: Wed, 23 Oct 2024
Game: Rivalry
Rivalry Game Banner
Genre: Casual, Indie, Simulation, Strategy, Early Access
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
The new arena update has been released!! All you need to do is update Rivalry when it prompts you too and you can start playing on the new Arenas! Overall the update includes:

NEW ARENAS


The largest addition to this update are the eight new Arenas you can fight within. Originally you could only fight in a small box. Now you can not only fight in a series of different arenas but also move and zoom the camera to better position your view of the fight! The following arenas that have been added include.

The Box



The Original Rectangular Arena

The Inner Circle



Simple Arena inside a Circle

Bamboo Forest



This is the first arena to include physics objects which are the Bamboo Stalks. The player walks on top of these stalks and the stalks will bend under their weight.

Sparta



This arena consists of a large pit that separates the two players.

https://youtu.be/O7Oo5GASbFE
At the bottom of the spit there are spikes that deal damage to both players. There are also two Grecian vase props that can be kicked into the enemy to deal damage!

The Colosseum



The first new Arena to be added after Sparta is the Colosseum! The new Colosseum starts both players in the “arena” of the Colosseum where skulls, gladiator helmets and weapons (careful they’re sharp!) litter the battlefield. These can be kicked around to your advantage.

https://youtu.be/AxcBxXqBINM
However, if given the chance you can escape the gladiatorial combat and fight in the stands.

The Tavern



The tavern starts with both players on a long table. Various plates, candles, pints and other objects scatter the table. These objects can be kicked and thrown at the enemy to inflict light but noticeable damage.

https://youtu.be/raCv-zuQD8g

Three large hanging chandeliers swing when hit and can even fall onto your enemies if you hit them hard enough! This map has the largest number of props of any map.

The Henge



The second Arena is called the Henge! The Henge is built mostly out of stones. These stones can be pushed around by the player and are very heavy so be careful not to get pinned.

https://youtu.be/CTl3jbehFQc

The Great Wall



Then there's "The Great Wall''. The Great Wall features the two players fighting along the crenellations of a Great Wall. Two watchtowers extend from either end that can be mounted. However, the most exciting feature of The Great Wall are the two ballistas planted on each tower, and one placed in between the two players at the beginning.

The ballistas can be aimed by pushing and then fired by pushing down on either of the large buttons placed on either side of its frame.

https://youtu.be/SZT6bf5_gwA
When pressed the ballista will shoot a bolt that will tear through any player in its way. (Warning: Prone to misfiring).

https://youtu.be/AHOaGNo9WB8

The Throne Room



Last but not least, "The Throne Room''. The throne room consists of a throne placed on the top of a pyramid of steps. The players begin on either side of the throne and battle over its ownership.

A large destructible chandelier hangs above the throne but unlike its tavern counterpart, this chandelier is much heavier and includes dangling sharp crystals that can cut. (It's also a lot fancier).

https://youtu.be/EKDRtktl4pM

BLOOD



I have also added YouTube / Family friendly blood colours to the game which can be changed in settings UI. A large array of colours can be chosen including my personal favourite "clown".

(An example of Clown Blood)

NEW WEAPON


Lastly a new weapon has been added… The Sai!

A blunt, defensive weapon which is light, manoeuvrable and easy to catch other weapons blades. However like the real weapon it has no sharp points and only does blunt damage like the sledgehammer.

NEW COLOUR



Also... the background is white now.

I’ll be playing network mode occasionally throughout the week! Hope to see you all there!

Also, If any of you have any future map or update suggestions message them below!

Remaining tasks are now

  • Sound effects and music
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • General bug fixing, tidy up and enhancement of look and feel..

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