And now, the time is here. It's time to draw, that final curtain.

Date: Sat, 07 Oct 2023
FortressCraft Evolved! Game Banner
Genre: Adventure, Casual, Indie, RPG, Simulation, Strategy
Developer: ProjectorGames
Release Date: Mon, 09 Nov 2015

Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future!

SkyIslands Fixes



  • Slightly reworked Ore spawns on Sky Island to be wider and more reliable:
  • 450-530 - Nickel
  • 380-450 - Gold
  • 280-350 Titanium
  • 220-270 Crystal
  • Previously Nickel was very-likely to overwrite Gold - they now exist in separate band.
  • Altered T4 spawn density


All-Ore fixes



  • T4 ores now spawn separately to T2, meaning it's possible to progress
  • T2 ores have improved spawns


Skins!



  • Added Adventurer's Garb skin for TAP owners
  • Added ADAPTable skin for ADAPTR owners


Spiderbro!



  • SpiderBot's knees should no longer go wrong.
  • If SpiderBot's knees DO go wrong, they should fix themselves in short order


Technical stuff!



  • You should now be able to enable multiple new mods and not worry about the security confirmation dialogue failing. (thank you MV)
  • Mods now support Tags - just add Cats,Dogs,Mass Hysteria
  • Added IPV6 Support (Thanks to TechPizza and Zebra). This does not support IPV6-only setups - the server can still only transmit and receive on IPV4. NAT should take care of this. The other situation that will not work is an dual-stack IP server where the client on a LAN attempts to connect via IPV6. Utilising Name Resolution on LANs should work, as it will default to IPV4. Internet IPV6 resolution where NAT is available should work fine. IPV6 VPNs won't work, but they wouldn't have worked before either.


Misc!



  • 'Fix' for incorrect Conveyor ReadyForConvey flag for network clients
  • Fix for corner Conveyors for network clients.
  • Fixed MFP preview not correctly removing hurtboxes/lights under all circumstances.
  • Mass Storage now correctly culls inside Rooms
  • Mobs should now correctly cull on raycast blocks
  • Fixed Main menu text issues, added ADAPTR link
  • Added catch for Recipes with CraftData with 0 entries needed
  • Fixed Patreon-URL when user attempts to build Adventures Mode block
  • Minecarts are now recoloured to match Freight carts, with the colour order being Green,Blue, Purple, Orange
  • Icons have been recoloured to match
    Thank you Mad Vandal for the Corner conveyyor fixes.
  • Make carry objects added through AddItem on basic/regular curved belts start at 0.5 offset and facing the input direction.
  • Slows carry object turn speed on basic belts to 0.8 so animation turn speed meshes better with the forward speed and more real.
  • Added curved and sloped belts to those subject to cold/toxic penalties.
  • Working MFPs now have text to show you that they've completed their work. (SP only)
  • Fixed issue where network clients would not use up power when teleporting via Advanced Teleporters.
  • MK4 guns now use ExceptionalOrganicLens, not PerfectFacetedEye
  • Organic PSB now uses Lense, not Eye.
  • Potential fix for bad timing when teleporting into and out of and between Rooms.
  • CPH tutorial should no longer be around for Network Clients.
  • Fixed Airlock rendering, easily turning this game into GOTY.
  • Developed final Bootstrap screen :-(
  • Added Adventures Pack signs to Main menu
  • Fixed issue with ConstructoBot permissions
  • GPS no longer shows coords when CPH is offline.
  • GPS works for Patreons.
  • The Adventures Pack is no longer referred to as 'Forthcoming'
  • MFP should no longer disallow building under odd circumstances when network clients
  • Freight Filter Window should now correctly work as a network client
  • ARTHER disconnect should no longer transmit a NULL Station segment under some circumstances
  • ARTHER will now automatically disconnect from Docks when he's more than 96 metres away, for network clients. This avoids a situation where ARTHER 'dangles' as can no longer see the segment he's in!
  • Freight Carts permission is now correct for all owners
  • Rail Gun permission is now correct for all owners
  • Robots permission is now correct for all owners

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