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FortressCraft Evolved!

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About

No. of Players: Single Release Date: 2015-11-09 Genre: Adventure, Casual, Indie, RPG, Simulation, Strategy Developer: ProjectorGames Publisher: Digital Tribe Website: http://fortresscraft.com

Game Description

"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun
now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for
automation it's almost hard to believe I ever did that stuff manually before."

A Whole New Survival Experience...




FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!

FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support!

  • Experience the largest worlds ever seen in any computer game - ever!
  • Create a futuristic mining operation consisting of thousands of huge machines.
  • Full Tower-Defense style combat in a voxel universe.
  • Use hi-tech machinery to locate and process resources from thousands of meters away.
  • Explore thousands of metres vertically, overcoming ever-more difficult challenges.
  • Official Texture Pack and Mod Pack support
  • State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
  • Super Build Tools allowing instant creation of primitive shapes

"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies."

Announcements

Patch 20 - now live!

Here were are, at the 20th free Content Patch since we left Early Access. I'm going to keep saying that until it sinks in - I've *only* had a dozen people refer to it as Early Access in the last mont

Patch 19 imminent!

And that time of the month rolls around, and the 19th free content patch since leaving Early Access (say that when you're drunk) is lurching its way towards completion. Remember - after the patch ha

And now, the time is here. It's time to draw, that final curtain.

Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future! SkyIslands Fixes Slightly reworked Ore spawns on Sky Island to be wider and more reliable: 450-530 - Nickel

Merry Christmas, ya filthy animals!

As 2019 draws to a close, I thought I would drop you a few notes.First of all, a reminder that we have a very active Discord : https://discord.gg/advmf8S - there's always someone there to answer ques

Patch 21 now live!

This month has been almost entirely focused on the new Freight Carts, and a complete, end-to-end playthrough of the entire game, networked, from the very start, right until the building, testing and

Where's the Adventures Pack?

If you've followed me at all on Twitter, Discord or any of my Streaming Adventures(tm), you'll know I blimmin' love FortressCraft. If it wasn't my game, I'd play the crap out of it, and pester the De

Patch 19 imminent!

And that time of the month rolls around, and the 19th free content patch since leaving Early Access (say that when you're drunk) is lurching its way towards completion. Remember - after the patch ha

Fix incoming!

I'm aware of the permissions issue that some of you might be seeing with The Adventures Pack. I'm currently streaming here : https://store.steampowered.com/app/254200/FortressCraft_Evolved/ and my PC

Patch 21 echo!

These days, of course, it's impossible to ship anything without breaking something, despite the tireless work of the testing crew, telling me how broken I've made anything - so therefore, have a tiny

P22 has begun!

If you have a burning desire or feature or change you want in, then you're running out of time to persuade me and others - https://www.reddit.com/r/FCE/comments/8h00yn/what_next/ Current top candi

CryoPlasm in Patch 18

I've been playing through Frozen Factory on stream, and despite having cranked the CryoPlasm to levels in code I was expecting to be 'terrifying', I'm finding it... easy. If you've been playing FF i

The Adventures Pack...

..was totally working perfectly during testing, but as we all know, no plan survives contact with the enemy! I've release a Win64 patch into the Staging branch tonight - this has a number of fixes,

CryoPlasm in Patch 18

I've been playing through Frozen Factory on stream, and despite having cranked the CryoPlasm to levels in code I was expecting to be 'terrifying', I'm finding it... easy. If you've been playing FF i

Patch 22 now available!

Different days can provide wildly inconsistent amounts of work. Some days I can get half a dozen new machines in. Other days, I can spend looking at one line of code and end up achiving nothing. This

Patch 19 now available!

(Important note - if you DO NOT WANT TO OPT INTO P19, then please select P18-frozen from your Steam beta client BEFORE entering the world) And here we are, once again, for the 19th free content patc

Your feedback - wanted!

I've got a Reddit thread going on here: https://www.reddit.com/r/FCE/comments/8h00yn/what_next/ If you get a moment, it would be great if you could pop along and vote on the features you'd like me

We ain't'n't dead.

So before I finally say goodbye to FortressCraft, I do want to ensure it's in the best state I can get it to. To that end, there's planned to be one more patch, with a few important longevity and 'mo

Hate change?

Then it's time to opt into the shiny new P19-Frozen! P20 should be made live early tomorrow morning, featuring a huge swathe of optimisations, loads of progress on the Adventures Pack DLC, and just

Loading Screens

Just a reminder - all of the Loading Screens in FortressCraft are supplied by the community - got an amazing pic you want in there? Let me know!

P19 Echo Live!

It's a tiny Monday patch for you all! RackRailer graphics updated Fixed hand-off issue with conveyor MK3 turrets now need Lenses, not Eyes. Macerators don't tell you about their power, as they don'