Development News: Flask of Viper’s Touch
Author: indiefoldcreator
Date:
Tue, 13 Dec 2022
Game: Terra Randoma
Hi Everyone,
Last two weeks the development on potion crafting continued. One of the things we needed to decide was about the recipes and how the hero will get them. First we thought about selling them at the Alchemist’s Tower or let the hero find them in his adventures. The thing is we don’t want the hero to find something he can not use. Since the hero needs alchemy skill to mix certain potions, he would find some recipes that he may not be able to use because he has less skill points in alchemy than required. So he would carry these recipes around until he has enough levels in alchemy. It felt unfun so we changed it.
Now every point in Alchemy Skill enables new potion recipes. Hero doesn’t need to find or buy recipes. We believe this made alchemy leveling more rewarding and fun.
Also with every point in Alchemy Skill, there will be a higher chance to craft an excellent version of the potion. This version will be more powerful and there will be a star in its icon.
Other developments are about the materials to craft potions. We re-organized and renamed materials as ingredient, metal, leather, cloth, stone and lumber. We made some needed new materials and potions as well.
One of the new potions is the “Flask of Viper’s Touch” which is a poison that hero can coat his weapons to inflict poison. The other one is “Potion of Focus” which gives 25% critical hit chance for 10 turns.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Last two weeks the development on potion crafting continued. One of the things we needed to decide was about the recipes and how the hero will get them. First we thought about selling them at the Alchemist’s Tower or let the hero find them in his adventures. The thing is we don’t want the hero to find something he can not use. Since the hero needs alchemy skill to mix certain potions, he would find some recipes that he may not be able to use because he has less skill points in alchemy than required. So he would carry these recipes around until he has enough levels in alchemy. It felt unfun so we changed it.
Now every point in Alchemy Skill enables new potion recipes. Hero doesn’t need to find or buy recipes. We believe this made alchemy leveling more rewarding and fun.
Also with every point in Alchemy Skill, there will be a higher chance to craft an excellent version of the potion. This version will be more powerful and there will be a star in its icon.
Other developments are about the materials to craft potions. We re-organized and renamed materials as ingredient, metal, leather, cloth, stone and lumber. We made some needed new materials and potions as well.
One of the new potions is the “Flask of Viper’s Touch” which is a poison that hero can coat his weapons to inflict poison. The other one is “Potion of Focus” which gives 25% critical hit chance for 10 turns.
That’s all for now. Thanks for reading. May the tides bring you triumph!
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