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Hi Everyone,Here is more development news about the upcoming potion crafting update. After implementing the new potions, ingredients and the crafting system, we played the game and one thing became o
Hi Everyone,This week work on the dungeon of the Skeleton Sage continued. As mentioned before, our hero needs to destroy Skeleton Sage’s crystal sphere and stop his mad plans of undead apocalypse.Ske
Hi Everyone,Work on potion crafting continues. Since we decided that our hero will learn new recipes with every Alchemy skill level gained, one thing became clear: we need more potions. So we added f
Hi everyone,We are ready with the new update. The highlight of this update is potion crafting. We tripled the hero inventory to make room for more ingredients and loot. New ambient music added for ov
Hi Everyone,We are ready with a new update. One of the highlights of this update is the Treasure Vault at the Artisan’s Keep which gives our hero certain rewards based on his reputation at the Keep.
Hi Everone,Here is a small update with fixes and changes. Fixed a visual bug about the screen messages. On rare occasions it was showing negative turn counts like "You are invisible for -3000" turns
Hi Everyone,Here is more development news about the upcoming potion crafting update. This week we added some new ways to collect ingredients. Apart from the bushes which our hero can collect herbs fr
Hi Everyone,Last two weeks the development on potion crafting continued. One of the things we needed to decide was about the recipes and how the hero will get them. First we thought about selling the
Hi everyone,Here is small bugfix patch. Fixed an issue about some spells not casting over exit sign. Fixed a visual bug that sometimes comes up at the shrine battlemap.
Hi Everyone,Last week we started working on the next update with one of the most wanted features; potion crafting. Since the game has loads of materials ranging from Giant Centipede Antenna to Rat Wh
Hi Everyone,This week we worked on the rewards of the Adventurer’s Guild. Like the Artisan’s Keep, there will be a treasure vault at the Adventurer’s Guild too. There will be unique and precious rewa
Hi Everyone,This week we worked on improving the new encounters. Since we made cyclops, and cyclops are known to like sheeps and herd them, we needed sheeps naturally. So we worked on this new animal
Hi Everyone,This week we worked on new quests for the Adventurer’s Guild. A famous archeologist accidentally activated ancient stone golems while unearthing the remnants of a monument. Stone golems m
Hi everyone,Last week we improved the Artisan’s Keep by adding a Treasure Vault. Treasure Vault is kind of a new reward system for the Artisan’s Keep quests. On top of the Artisan Master's usual gold
Hi Everyone,Last two weeks we worked on improving the Adventurer’s Guild for the next update. Just like the Artisan’s Keep, the hero will be able to visit the guild master, take on quests from him, g
Hi Everyone,This week we worked on a new monster type: Cyclops. We needed new monsters for the Adventurer’s Guild quests. Since we have minotaurs, gorgons and sirens, cyclops seemed to be the natural
Here is a bugfix update. When hero abandoned the quest, guild master still waited the quest to be finished.
Hi Everyone,We are ready with a new update. The highlight of this update is the new quests for the Adventurer’s Guild. Our hero can earn reputation and rewards at the guild, including exclusive talen
Hi everyone,Here is small bugfix update. Fixed an issue with cyclop's speechcraft check. Sometimes it was not registering the dice roll although there is a dice sound.
Hi Everyone,This week we worked on the dungeon for the Skeleton Sage. As mentioned last week, he wants to raise an undead army to cleanse the world from the living. He takes his power from a wicked d