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Terra Randoma

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No. of Players: Single Release Date: 2020-12-17 Genre: Indie, RPG, Early Access Developer: Deniz K. Publisher: Deniz K. Website: http://www.terrarandoma.com

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Terra Randoma

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Game Description



Terra Randoma is a turn-based tactical roguelike RPG. The game is bringing a modern touch to the authentic roguelike experience. Your character is a new comer to a procedurally generated island full of dungeons, quests, curiosities and adventure. Once you step foot on the island, you decide where to go on this open world and meet challenges along the way.

The enemies are varied and require different tactics to deal with. The encounters, quests, loots, battlefields, dungeons are all random. The settlements prosper, live on, or decline, and your actions have an effect on them directly or indirectly.

You will fight your way through your own emergent story, and gain experience, gold and fame, while you discover the ancient evils that threaten the island.



  • Open world
  • Turn-based tactical combat system in an authentic roguelike fashion
  • Procedurally generating the world, quests, items, NPCs, battlefields and dungeons
  • 40 enemy types with 3 or 4 Tiers each, totaling to 120+ enemies, including the Furious Fungus, Ratman Claw Master and Phantom Sailors
  • Influence the world with your actions. You can help the settlements to prosper and survive through crisis.
  • Full freedom in character development with attributes, skills and 45 Talent Stones including Fire Ball, Whirlwind Attack, Tornado Kick, Push etc.
  • No scripted plots to follow. Your story emerges as you play. (Although there is an optional main quest chain)
  • Not just dungeon crawling but also wilderness crawling
  • Camping, hunting and foraging
  • Hunger, day/night cycle, rain
  • Highly accessible interface
  • Table-top aesthetics
  • Optional Permadeath and difficulty levels



Planned Features
  • Potion crafting / Cooking
  • More music and ambient sounds
  • More enemies, talent stones, overworld incidents
  • Further details can be read in FAQ for Early Access on the forum

Announcements

Development News: Elixir of Forbidden Knowledge

Hi Everyone,This week we worked on the rewards of the Adventurer’s Guild. Like the Artisan’s Keep, there will be a treasure vault at the Adventurer’s Guild too. There will be unique and precious rewa

Version 0.77.03

Hi everyone,Here is small bugfix patch. Fixed an issue about some spells not casting over exit sign. Fixed a visual bug that sometimes comes up at the shrine battlemap.

Development News: Gargoyles Protecting an Unearthed Tomb

Hi Everyone,This week we worked on the dungeon for the Skeleton Sage. As mentioned last week, he wants to raise an undead army to cleanse the world from the living. He takes his power from a wicked d

Development News: I am Nobody

Hi Everyone,This week we worked on a new monster type: Cyclops. We needed new monsters for the Adventurer’s Guild quests. Since we have minotaurs, gorgons and sirens, cyclops seemed to be the natural

Development News: Mushroom Colonies and Other Curiosities

Hi Everyone,Here is more development news about the upcoming potion crafting update. This week we added some new ways to collect ingredients. Apart from the bushes which our hero can collect herbs fr

Version 0.79.10

Here is a bugfix update. When hero abandoned the quest, guild master still waited the quest to be finished.

Development News: Remnants of the Past

Hi Everyone,This week we worked on new quests for the Adventurer’s Guild. A famous archeologist accidentally activated ancient stone golems while unearthing the remnants of a monument. Stone golems m

Development News: Rise of the Skeleton Sage

Hi Everyone,Last two weeks we worked on improving the Adventurer’s Guild for the next update. Just like the Artisan’s Keep, the hero will be able to visit the guild master, take on quests from him, g

Development News: Potion of the Twilight Walker

Hi Everyone,Work on potion crafting continues. Since we decided that our hero will learn new recipes with every Alchemy skill level gained, one thing became clear: we need more potions. So we added f

Development News: A Brief Look at the Pastoral Life of Cyclops

Hi Everyone,This week we worked on improving the new encounters. Since we made cyclops, and cyclops are known to like sheeps and herd them, we needed sheeps naturally. So we worked on this new animal

Development News: Potion Crafting

Hi Everyone,Last week we started working on the next update with one of the most wanted features; potion crafting. Since the game has loads of materials ranging from Giant Centipede Antenna to Rat Wh

Version 0.78.09

Hi everyone,Here is small bugfix update. Fixed an issue with cyclop's speechcraft check. Sometimes it was not registering the dice roll although there is a dice sound.

Update 21 Arrives! Cyclops, Gargoyles and Other Curiosities

Hi Everyone,We are ready with a new update. The highlight of this update is the new quests for the Adventurer’s Guild. Our hero can earn reputation and rewards at the guild, including exclusive talen

Development News: Flask of Viper’s Touch

Hi Everyone,Last two weeks the development on potion crafting continued. One of the things we needed to decide was about the recipes and how the hero will get them. First we thought about selling the

Version 0.77.04

Hi Everone,Here is a small update with fixes and changes. Fixed a visual bug about the screen messages. On rare occasions it was showing negative turn counts like "You are invisible for -3000" turns

Update 22 arrives! Way of the Alchemist

Hi everyone,We are ready with the new update. The highlight of this update is potion crafting. We tripled the hero inventory to make room for more ingredients and loot. New ambient music added for ov

Development News: Bronze Gorgon Figurine with Ruby Eyes

Hi everyone,Last week we improved the Artisan’s Keep by adding a Treasure Vault. Treasure Vault is kind of a new reward system for the Artisan’s Keep quests. On top of the Artisan Master's usual gold

Update 20 Arrives! Treasures of the Artisan’s Keep

Hi Everyone,We are ready with a new update. One of the highlights of this update is the Treasure Vault at the Artisan’s Keep which gives our hero certain rewards based on his reputation at the Keep.

Development News: In the Heart of Madness

Hi Everyone,This week work on the dungeon of the Skeleton Sage continued. As mentioned before, our hero needs to destroy Skeleton Sage’s crystal sphere and stop his mad plans of undead apocalypse.Ske

Development News: Golem Heart, an Animated Piece of Crystal

Hi Everyone,Here is more development news about the upcoming potion crafting update. After implementing the new potions, ingredients and the crafting system, we played the game and one thing became o