Crossfire II released - Ancient Amiga 16Bit shooter
Author: indiefoldcreator
Date:
Tue, 13 Feb 2024
Back in the days when computers had Megahertz and Megabytes, I made a game called Crossfire II. It's a topdown shooter with a story and local horde / deatchmatch modes, just like Splatter. But it's ancient. Graphics of 320x240, 16Bit colours, 8bit / 22kHz sounds.
I reworked Crossfire II for Steam, upgraded it to 60fps, fixed some bugs, added remappable controls, achievements, cloudsync, easy mode. And now it's available on Steam: https://store.steampowered.com/app/1377680/CROSSFIRE_II_Retro_Arcade_Shooter/
Story mode is 2, maybe 3 hours, plus freestyle weirdness. No replayability whatsoever, and in my books that's a good thing. So if you enjoyed Splatter, have a look at Crossfire II. If that game were a person, it would be allowed to drive and vote.
I reworked Crossfire II for Steam, upgraded it to 60fps, fixed some bugs, added remappable controls, achievements, cloudsync, easy mode. And now it's available on Steam: https://store.steampowered.com/app/1377680/CROSSFIRE_II_Retro_Arcade_Shooter/
Story mode is 2, maybe 3 hours, plus freestyle weirdness. No replayability whatsoever, and in my books that's a good thing. So if you enjoyed Splatter, have a look at Crossfire II. If that game were a person, it would be allowed to drive and vote.
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