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Splatter - Zombiecalypse Now

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No. of Players: Single Release Date: 2014-06-04 Genre: Action, Adventure, Indie Developer: Dreamworlds Publisher: 1999UEM Website: http://www.splattergame.net/

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Splatter - Zombiecalypse Now

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Game Description

Splatter is a top-down-shooter with a film-noir-singleplayer-campaign. Fight against all kinds of monsters hordes with a huge arsenal of weapons, all with top of the line physics-based splatter effects and destructible level environments.

Meet interesting characters, accomplish dozens of side quests, engage boss fights and upgrade your weapons.

The zombies fear light, so use your flashlight strategically to create breathing space in battles and to expose hidden weaknesses of your enemies. Explore the surroundings to find new weapons, resources and secret areas. Spend the money you collect to upgrade your guns and unlock new weapon features and discover the best tactics against the variety of monsters.

The story mode spans 16 levels with fully voiced NPCs and dialogs and animated cutscenes.

Try to beat the Highscores in the Survival Mode or gather up to 4 friends in front of your computer to co-op against the horde.

Key Features

  • Topdown shooter with challenging fights against all kinds of zombies and monsters
  • Film-noire-singleplayer-campaign with fully voiced dialogs, cutscenes, bosses, vehicles and side missions
  • Lights and Shadows add a tactical layer to the battles
  • A destructible environment to shatter, with occasional resources hidden inside
  • Upgradeable weapons gain new qualities and features with each level
  • Arcade game modes with online leaderboards pit you against your friends' scores
  • Local multiplayer for upto 4 players with controllers, mice, keyboards... whatever you got there, you can use it
  • And lots of action, of course

Announcements

When night comes, a Splatter patch appears

Hey Splatterers,there's a new fix for you which tackles issues some of you encountered.* Fixes a freeze when shooting with hitscan weapons at the fire bubble tentacle of the first stage of the Final

Untold Tales Presents - Not Only Winter Is Coming

Greetings, adventurers!Winter, with its frosty allure, has finally arrived! Embrace the enchantment of this festive season as the mischievous gaming sprite brings a touch of magic, unveiling upcoming

Grab a friend and play it together - Steam Remote Play Together Fest

Let the co-op extravaganza begin with Steam Remote Play Together Fest!Prepare yourself for an adrenaline-fueled journey through darkness and despair. The battle for survival awaits!Gather up to four

Crossfire II released - Ancient Amiga 16Bit shooter

Back in the days when computers had Megahertz and Megabytes, I made a game called Crossfire II. It's a topdown shooter with a story and local horde / deatchmatch modes, just like Splatter. But it's a

Start crash fixes

Two little crashes crept into the game while I wasn't looking.a) do not use _lzcnt_u32() anymore for texture size calculations as it silently yields wrong results on older CPUs.b) do not use _popcnt(

New bugfixing update released

A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until th

HUGE SALE FOR SPLATTER - BLOOD RED EDITION THIS WEEK!!!

http://store.steampowered.com/app/281920/

New Update fixes stuff

Hello again, here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team

Nothing to see here, please move on

This patch doesn't contain any fixes. The only thing I repaired is the crash log. Let's see if I can catch that crash on startup some of you are experiencing.

A few more fixes to make it shine

Hello again, I get the impression I already used every possible bugfix announcement phrase at least once. I should stop maintaining this game :-) Changes: - Added a little splash screen while the

Moon Festival Special

We are celebrating Moon Festival with special bundles offer. Please find extra discounts below: https://store.steampowered.com/bundle/35220/Splatter__Zombiecalypse_Now__Flame_Keeper/https://store.ste

Fixed scripting in Military Base

* Fixed the script bug that made the Military Base side mission unplayable* another jab at readable crash logging.

Some more fixes

Changes in Version... I lost track, sorry. Originally I intended to "just put out a quick patch with the updated version of my framework" but it turns out 7 years of compiler progress and knowledge g

One more Update

So this is it, the final Splatter patch. I already claimed this before, so better take it with a grain of salt. - Visible game area is limited to a useful range when playing on UHD resolution- Shadow

Splatter - Zombiecalypse Now Official Soundtrack arrived today

Hi Splatterers,as we get our game back early this year, we decided to bring out the soundtrack composed for "Splatter - Zombiecalypse Now" for 2 reasons:1. you can get it, if you like the game music

Bundle Up for Untold Tales’ 3-Year Bash

It's been three whirlwind years for us as an indie publisher! 💫Untold Tales is all grown up and throwing a bundle bash to remember 💫We’ve packed our heart and soul into these bundles, each brimming

New Update fixes stuff

Hello again, here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team

Fix Camera panning for high resolutions

Just a quick fix to the Arcade and Multiplayer modes when playing on high resolution displays.

Regained control with a small patch and a new name

Hi, Splatterers. You might have heard that we sold the Steam Publishing rights back in 2016. Now, with some fighting and the help of Valve we got it back. And we use this regained control to publish

New bugfixing update released

A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until th