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Hey Splatterers,there's a new fix for you which tackles issues some of you encountered.* Fixes a freeze when shooting with hitscan weapons at the fire bubble tentacle of the first stage of the Final
Greetings, adventurers!Winter, with its frosty allure, has finally arrived! Embrace the enchantment of this festive season as the mischievous gaming sprite brings a touch of magic, unveiling upcoming
Let the co-op extravaganza begin with Steam Remote Play Together Fest!Prepare yourself for an adrenaline-fueled journey through darkness and despair. The battle for survival awaits!Gather up to four
Back in the days when computers had Megahertz and Megabytes, I made a game called Crossfire II. It's a topdown shooter with a story and local horde / deatchmatch modes, just like Splatter. But it's a
Two little crashes crept into the game while I wasn't looking.a) do not use _lzcnt_u32() anymore for texture size calculations as it silently yields wrong results on older CPUs.b) do not use _popcnt(
A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until th
http://store.steampowered.com/app/281920/
Hello again, here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team
This patch doesn't contain any fixes. The only thing I repaired is the crash log. Let's see if I can catch that crash on startup some of you are experiencing.
Hello again, I get the impression I already used every possible bugfix announcement phrase at least once. I should stop maintaining this game :-) Changes: - Added a little splash screen while the
We are celebrating Moon Festival with special bundles offer. Please find extra discounts below: https://store.steampowered.com/bundle/35220/Splatter__Zombiecalypse_Now__Flame_Keeper/https://store.ste
* Fixed the script bug that made the Military Base side mission unplayable* another jab at readable crash logging.
Changes in Version... I lost track, sorry. Originally I intended to "just put out a quick patch with the updated version of my framework" but it turns out 7 years of compiler progress and knowledge g
So this is it, the final Splatter patch. I already claimed this before, so better take it with a grain of salt. - Visible game area is limited to a useful range when playing on UHD resolution- Shadow
Hi Splatterers,as we get our game back early this year, we decided to bring out the soundtrack composed for "Splatter - Zombiecalypse Now" for 2 reasons:1. you can get it, if you like the game music
It's been three whirlwind years for us as an indie publisher! 💫Untold Tales is all grown up and throwing a bundle bash to remember 💫We’ve packed our heart and soul into these bundles, each brimming
Hello again, here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team
Just a quick fix to the Arcade and Multiplayer modes when playing on high resolution displays.
Hi, Splatterers. You might have heard that we sold the Steam Publishing rights back in 2016. Now, with some fighting and the help of Valve we got it back. And we use this regained control to publish
A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until th