Version 0.918.7.0....again
Author: indiefoldcreator
Date:
Sun, 18 Aug 2024
Game: Executive Assault 2
Hello Executives,
I'm releasing this version of the patch again today after I retracted it last night after I thought it had broken the multiplayer aspect of the game, turns out it was nothing to do with me and was in fact the network hosting company was having a few technical issues so the timing was just terrible.
So here it is again:
Cheers,
Rob
I'm releasing this version of the patch again today after I retracted it last night after I thought it had broken the multiplayer aspect of the game, turns out it was nothing to do with me and was in fact the network hosting company was having a few technical issues so the timing was just terrible.
So here it is again:
- Fixed research screen icons sometimes not turning active
- Fixed lightning arcs arching to allied ships
- Fixed Decimator firing panel info
- Fixed a few gaps in the terrain
- Fixed mine fields not triggering for allied ships
- Fixed issue where it would say a new Executron has joined even though it was already in the game
- Fixed stats for Executrons not syncing over correctly
- Mini map now updates correctly when transporting around
- Reduced Executron fighter launch time by 1 second which should help with take off.
- Reduced a few little humps and bumps at the start of the game when everyone is building their base
- Ability to rebind reload button
- Ability to rebind G and R for red and green alert
- H can now be used as a rebind key
- Giga miner cap has been reduced from 10 to 3
- Combat music will no longer end if you are deep in combat in a HQ system
- AI gets the extra power booster when researched
- Addressed issue where sometimes buildings aren't appearing in the right spot over multiplayer
- Large explosions from various weapons now check to see if the unit is inside or not
Cheers,
Rob
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