Patch notes - Fixes 18.1.2016
Author: indiefoldcreator
Date:
Fri, 10 Jan 2025
Game: Idle Civilization
Genre:
Indie, RPG, Simulation, Strategy, Early Access
Developer: Very Simple Idea Studios
Release Date: Mon, 23 Nov 2015
Developer: Very Simple Idea Studios
Release Date: Mon, 23 Nov 2015
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly
- Food requirement calculations have been improved. A lot!
- No more negative numbers in villager allocation when you have really high population (over 2 billion)
- Offerings to Chrysantema works properly even when you have really high population (over 2 billion)
- You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random)
- Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall tab
- Heroes above level 10 will properly stay at level 10
- You can no longer grant experience to heroes that are level 10
- Faith requirements for kingdom quests have been drastically reduced
- Resource tracking now properly takes into account all possible sources of resource income (events, quests, explorations, etc.)
- Food requirement for villagers updates with better accuracy now (I might revisit this in the future, see how the math is holding up)
- Olympic games are now called Pan-Communian games. There's no Mt Olympus in Communia (or is there?...)
- Winning the Olympic games will now reward you with an unique ornament: the Crown Of Laurels
- Your Wage rate now properly remembers what it used to be when you load for the first time after starting the client
- Some tooltips have been updated
- Several new events have been added to the events system (5)
- The game is currently LOCKED to Windowed Mode while I solve some aspect ratio and display issues.
- Food requirement calculations have been improved. A lot!
- No more negative numbers in villager allocation when you have really high population (over 2 billion)
- Offerings to Chrysantema works properly even when you have really high population (over 2 billion)
- You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random)
- Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall tab
- Heroes above level 10 will properly stay at level 10
- You can no longer grant experience to heroes that are level 10
- Faith requirements for kingdom quests have been drastically reduced
- Resource tracking now properly takes into account all possible sources of resource income (events, quests, explorations, etc.)
- Food requirement for villagers updates with better accuracy now (I might revisit this in the future, see how the math is holding up)
- Olympic games are now called Pan-Communian games. There's no Mt Olympus in Communia (or is there?...)
- Winning the Olympic games will now reward you with an unique ornament: the Crown Of Laurels
- Your Wage rate now properly remembers what it used to be when you load for the first time after starting the client
- Some tooltips have been updated
- Several new events have been added to the events system (5)
- The game is currently LOCKED to Windowed Mode while I solve some aspect ratio and display issues.
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