Views: 13
Hi folks! Thank you all for the awesome reception and the great feedback so far! I've updated the game today with a few of your suggestions and some fixes: - the game can now be run in windowed mod
Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfi
New patch released, introducing the framework for Strange Sightings and a lot of fixes. - Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore - The
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us kno
New patch released, introducing the framework for Strange Sightings and a lot of fixes. - Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore - The
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly - Food requirement calculations have been improved. A lot! - No more negative numbers in villager allocation
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly - Food requirement calculations have been improved. A lot! - No more negative numbers in villager allocation
Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more u
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test
Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more u
Hi folks! Thank you all for the awesome reception and the great feedback so far! I've updated the game today with a few of your suggestions and some fixes: - the game can now be run in windowed mod
Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfi
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us kno
Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle C
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test
Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle C