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Idle Civilization

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No. of Players: Single Release Date: 2015-11-23 Genre: Indie, RPG, Simulation, Strategy, Early Access Developer: Very Simple Idea Studios Publisher: Very Simple Idea Studios Website: https://store.steampowered.com/app/418910/Idle_Civilization/

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Idle Civilization

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Game Description

Enter the vast lands of Communia, the magical planet that goes on forever. Or at least it looks that way. Several hundred colonies later people still have reported absolutely no end in sight and no familiar sights whatsoever. Goes without saying that it's an easy job to find an hitherto uninhabited place and claim it as your own. So take command of a pair of villagers, help them build and grow and expand your village...until it turns into a town, a duchy, a kingdom. When that becomes unsatisfactory, turn your kingdom into an empire, conquer your smaller neighbors, trade with your bigger neighbors, raid and explore, send heroes on missions and grow, grow, grow!

So what is this?


Much like the title says, the game has its roots in the "idle" genre and indeed it was such when it first started out. But it has evolved into so much more that, in the current incarnation, I can proudly say it's a full-fledged civilization builder.
Idle Civilization offers depth and complexity that most idle games do not. Yes, you will see big numbers, yes, you will only go upwards and rarely downward, yes you will have a prestige system and other classic elements, but you will have so much more to manage and entertain yourself with than in your average game in the genre.

Alright, so what should we look forward to?


- over 30 buildings
- over 60 researches
- 6 deities to worship with unique powers
- a randomized map full of towns and villages to conquer on each colony
- ruins to explore in search of ancient magical fragments
- mighty heroes to send on epic adventures to gain loot and glory
- unique wonders of the world
- diplomacy and cultural events
- random events
- lots of achievements
- a compelling colony system
- offline progress
- and more... (there's always more and more)

So what this game isn't


This game isn't something like Sid Meier's Civilization. This is a management game where you oversee your civilization from various panels and buttons and sliders and commands. Well I guess you can see that from the screenshots and videos but it doesn't hurt to state it again.

And who are you?


I'm a fledgling developer from Romania, working on this project mostly alone (with help from a dear writer friend for the lore, game newspaper and quest texts/direction) and hoping to bring you something that you will enjoy for hours upon hours. Others have!

Wait, others have already enjoyed this?


Yes, I've been working on this game since early 2015 and the game started out as a browser game and it's currently enjoyed over 500,000 plays. You can still play it on Kongregate but the Steam version will have features, wonders, areas and generally content that the web version will not have going forward. I feel the game has matured enough so that it can be considered a full (albeit small) indie game that deserves a PC release. If you feel the same way, please vote for it. If you don't like it, please let me know what exactly you would like to see or what bothers you.

I'm always available for inquiries through the discussion thread or through email at support@verysimpleideastudios.com

Announcements

First updates

Hi folks! Thank you all for the awesome reception and the great feedback so far! I've updated the game today with a few of your suggestions and some fixes: - the game can now be run in windowed mod

The Update and the Apology

Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfi

Patch notes - Strange Sightings

New patch released, introducing the framework for Strange Sightings and a lot of fixes. - Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore - The

New UI Layout and quality of life improvements

Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us kno

Patch notes - Strange Sightings

New patch released, introducing the framework for Strange Sightings and a lot of fixes. - Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore - The

Patch notes - Fixes 18.1.2016

- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly - Food requirement calculations have been improved. A lot! - No more negative numbers in villager allocation

Patch notes - Fixes 18.1.2016

- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly - Food requirement calculations have been improved. A lot! - No more negative numbers in villager allocation

Fixes, updates and Exploration!

Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more u

Fixes, Mac and Linux builds

Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test

Fixes, updates and Exploration!

Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more u

First updates

Hi folks! Thank you all for the awesome reception and the great feedback so far! I've updated the game today with a few of your suggestions and some fixes: - the game can now be run in windowed mod

The Update and the Apology

Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfi

New UI Layout and quality of life improvements

Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us kno

Roadmap - What are we doing, what are we going to do?

Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle C

Fixes, Mac and Linux builds

Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test

Roadmap - What are we doing, what are we going to do?

Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle C