V0.3.5 Further Into The inferno We Go
Author: indiefoldcreator
Date:
Wed, 25 Jan 2023
Game: Sanctum Breach: Rebirth
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: Reroll Gaming
Release Date: Thu, 05 May 2022
Developer: Reroll Gaming
Release Date: Thu, 05 May 2022
Please see below for the latest Patch Notes:
> Added Inferno 3.
> Displayed Internal Cooldowns on tooltips.
> Fixed Fields of Despair Waypoint.
> Fixed up a few issues with Tempus of Echoes.
> Improved teleporting mechanics.
> Can reset Tempus of Echoes for 250k gold.
> Fixed Loading Screen issues.
> Improved FPS in many zones.
> Fixed movement for Gruntling Brute.
> Nerfed "Ferocity" by 50%.
> Increased drop rate for Quest Items.
> Reduced Dummies Defence.
> Reduced Exp required for level 30-50.
> Increased Quest Exp reward.
> Reduced time that enemies can be stunlocked.
> Improved FPS when applying a lot of DoT's.
> Fixed an issue with Gladiator's Stance stunning too frequently.
> Removed Crit Chance from Bosses. Currently I am looking to rework Bosses in an upcoming patch so for the time being I am making them relatively weak and more of a stat check. This will change!
> Rebalanced enemy Life/Damage.
This is an overall balance to the game. However, it WILL NOT be perfect. I have done as much testing as I can as a one man team for the current patch and I am happy with the overall enemy balance. HOWEVER, this means that some Skills (perhaps many of them) will not be balanced properly. If you are playing a skill/build and feel that you are very weak (or very strong), please contact me either on Discord or sanctumbreach@hotmail.com and I can check it out and rebalance it. I appreciate it's a pain having to give feedback, or your skill/build being weak, but I am addressing it, I just can't balance the entire game alone in a vacuum.
The next content patch will add a new system (Runekeepers Codex) that is a Skill Enhancement System for each Skill so that will also improve Skills overall power (or the way they perform).
> Added Inferno 3.
> Displayed Internal Cooldowns on tooltips.
> Fixed Fields of Despair Waypoint.
> Fixed up a few issues with Tempus of Echoes.
> Improved teleporting mechanics.
> Can reset Tempus of Echoes for 250k gold.
> Fixed Loading Screen issues.
> Improved FPS in many zones.
> Fixed movement for Gruntling Brute.
> Nerfed "Ferocity" by 50%.
> Increased drop rate for Quest Items.
> Reduced Dummies Defence.
> Reduced Exp required for level 30-50.
> Increased Quest Exp reward.
> Reduced time that enemies can be stunlocked.
> Improved FPS when applying a lot of DoT's.
> Fixed an issue with Gladiator's Stance stunning too frequently.
> Removed Crit Chance from Bosses. Currently I am looking to rework Bosses in an upcoming patch so for the time being I am making them relatively weak and more of a stat check. This will change!
> Rebalanced enemy Life/Damage.
This is an overall balance to the game. However, it WILL NOT be perfect. I have done as much testing as I can as a one man team for the current patch and I am happy with the overall enemy balance. HOWEVER, this means that some Skills (perhaps many of them) will not be balanced properly. If you are playing a skill/build and feel that you are very weak (or very strong), please contact me either on Discord or sanctumbreach@hotmail.com and I can check it out and rebalance it. I appreciate it's a pain having to give feedback, or your skill/build being weak, but I am addressing it, I just can't balance the entire game alone in a vacuum.
The next content patch will add a new system (Runekeepers Codex) that is a Skill Enhancement System for each Skill so that will also improve Skills overall power (or the way they perform).
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