Update 16 - Achievements and more
Author: indiefoldcreator
Date:
Sun, 05 May 2024
Game: Warring States
Our last update was just before Christmas, so this update is a bigger one. There have been a lot of behind the scenes changes (Unity 5 the biggest among them) but also a lot of new useful stuff for players.
They've been very commonly requested, and we were always going to do them, but it was never a huge priority at the start when we had a lot of a game to finish. Now as we're approaching our end goals we've managed to get them in.
A few achievements are disabled (namely Rank related achievements) since these scores aren't finalised.
No PC game is complete without custom keybindings. This also helps our players with international keyboards where the default setup doesn't work well for them. We may adjust the default before final release and I'd also like to look into predefined defaults for specific international keyboards.
We've done a pass on all capture-able buildings to ensure they had clear ownership flags.
We've exposed more options for quality settings in Video to help with lower end machines. Additionally we've added numerous reset options at the bottom of the General tab.
Included is the option to unlock all missions. This does not grant any achievements and is simply to allow you to bypass the progression blocks to play any mission you like. You still need to beat the levels for achievements!
We've updated Warring States to use Unity 5.3. Up to this point we've been on 4.6, which is quite old by now. We get a lot of gains with this move that directly benefit the game (eg performance). Another benefit of 5.3 is the new lighting system which has allowed us to do a nice pass on the post-process effects in the game.
Here is a side-by-side example of 4.6 and 5.3 with the lighting changes.
Besides improvements to what you see, the new lighting gives us more options for future. So look forward to some new stuff :)
We've been slow getting final missions in, as we keep jumping back to fixes or gameplay improvements, but they are slowly coming! Up next is Mission 3-1, the missing initial mission for the invasion of Chu chapter.
Besides these updates, we've added numerous little fixes and changes.
Achievements, Trading Cards, Badges and Emoticons
They've been very commonly requested, and we were always going to do them, but it was never a huge priority at the start when we had a lot of a game to finish. Now as we're approaching our end goals we've managed to get them in.
A few achievements are disabled (namely Rank related achievements) since these scores aren't finalised.
Custom Keybindings
No PC game is complete without custom keybindings. This also helps our players with international keyboards where the default setup doesn't work well for them. We may adjust the default before final release and I'd also like to look into predefined defaults for specific international keyboards.
Building Flags
We've done a pass on all capture-able buildings to ensure they had clear ownership flags.
More Options
We've exposed more options for quality settings in Video to help with lower end machines. Additionally we've added numerous reset options at the bottom of the General tab.
Included is the option to unlock all missions. This does not grant any achievements and is simply to allow you to bypass the progression blocks to play any mission you like. You still need to beat the levels for achievements!
Unity 5
We've updated Warring States to use Unity 5.3. Up to this point we've been on 4.6, which is quite old by now. We get a lot of gains with this move that directly benefit the game (eg performance). Another benefit of 5.3 is the new lighting system which has allowed us to do a nice pass on the post-process effects in the game.
Here is a side-by-side example of 4.6 and 5.3 with the lighting changes.
Besides improvements to what you see, the new lighting gives us more options for future. So look forward to some new stuff :)
Mission 3-1 Added
We've been slow getting final missions in, as we keep jumping back to fixes or gameplay improvements, but they are slowly coming! Up next is Mission 3-1, the missing initial mission for the invasion of Chu chapter.
More Changes
Besides these updates, we've added numerous little fixes and changes.
Changelist
- Added more sound effects across numerous game actions.
- Added Steam name to faction names when in MP game.
- Campaign progress is now saved properly.
- Added portrait for Rally action.
- Changed Game Icon to look less like upcoming Total War game ;)
- Added more prominent flags to MP capture-able forts.
- Changed unit outline renderer to much better system, now with transitions on enable/disable. (Also looks better on siege weapons)
- Added confirmation menus on various buttons.
- Added loading screen quotes.
- Fixed texture seams throughout various maps.
- Fixed some walls without end pieces.
- Fixed effects on Stone and Wood Tower firing.
- Fixed particles on buildings.
- Added grey button for non-purchasable units.
- Fixed some units missing faction colours.
- Fixed Special action banner sequences having alpha issues.
- Fixed collision on bridges.
- Improved animation transitions significantly, speeding up numerous in-game actions.
- Fixed unit selection sound played when removing deployed units.
- Fixed music being played as a 3D sound.
- Fixed siege towers remaining highlighted after deploy.
- Fixed various spelling mistakes.
- Fixed Reinforcement ignoring No Anims option.
- Fixed special banners appearing multiple times.
- Fixed Spearman special icon always being 'on'.
- Fixed hidden units being briefly selectable in forests.
- Fixed deploying on walls showing multiple options.
- Fixed buildings ignoring No Anims option.
- Fixed save menu not working if you typed in an option.
- Improved save menu performance significantly.
- Improved usability of save menu to work more as expected.
- Fixed error in Minimap panel.
- Fixed randomised mountain heights.
- Fixed loading save files where Siege Towers had already been deployed.
- Updated Steamworks library version.
- Fixed alignment in deploy message.
- Fixed Cavalry charge occasionally getting stuck on hills.
- Fixed siege tower showing multiple options on deploy.
- Added colour to Start Turn text.
- Fixed bugs related to cavalry moving over bridges.
- Fixed soft-lock related to bridges.
- Improved performance significantly on levels with a lot of units.
- Fixed bug in MP related to pausing while the other player deploys.
- Improved MP game creation to default to valid game settings.
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