Version 0.825.0.0
Author: indiefoldcreator
Date:
Sun, 18 Aug 2024
Game: Executive Assault 2
Hello Executives,
Today I'm releasing the new first-person upgrade, this patch is full of updates and bug fixes, below is a list of some of the new main features.
Let me know how you get on in the forums, Discord and through the bug/feedback submission system in the game.
At some point soon I will be adding more furniture to facilities built on the small asteroids.
After a few rounds of bug fixing I will then be working on the Spy update which is going to add a load of new tech to the spy faction which will change the way you play them as well as add new tech to the other factions too such as artillery type weapons.
Big thank you to everyone who has been helping to test it and all the feedback so far, we're definitely on the home stretch now.
Cheers,
Rob
Today I'm releasing the new first-person upgrade, this patch is full of updates and bug fixes, below is a list of some of the new main features.
- Improved first person experience.
- New animations for hands and gun movement.
- New animations added to troops.
- New models for CEOs and Executrons.
- New star fighter model.
- New explosions animations.
- New small asteroids added to explore and capture.
- New armour added for Industrial troops and turrets
- New Plasma Bombs added for starfighters.
- Updated mini map
- Motion blur added (can be switched off)
- Updated bridges to star ships.
- Galaxy map now accessible anywhere with the TAB/M buttons including a new overview screen.
- Easy select buttons added for shipyards, tele-port and Executrons for CEOs
- Anti tank guns now do more damage over distance.
- Objective system added for Executrons so CEO's can tell them where to go including AI CEO's
- QOL updates such as easier to select resource asteroids and ground troops.
- A whole host of bug fixes to improve and speed up the game.
Let me know how you get on in the forums, Discord and through the bug/feedback submission system in the game.
At some point soon I will be adding more furniture to facilities built on the small asteroids.
After a few rounds of bug fixing I will then be working on the Spy update which is going to add a load of new tech to the spy faction which will change the way you play them as well as add new tech to the other factions too such as artillery type weapons.
Big thank you to everyone who has been helping to test it and all the feedback so far, we're definitely on the home stretch now.
Cheers,
Rob
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