Beta Update: Magnanimous Mango

Date: Thu, 15 Feb 2024
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Genre: Indie, Simulation, Strategy
Developer: Subaltern Games
Release Date: Thu, 18 Feb 2016
BUG FIXES

  • Odd issues if two teachers zap at the same time
  • Cannot toggle sandbox modes
  • Fruitbol players are often KO'd when they shouldn't be
  • Lots of UI glitches in Level 8 Fruitbol
  • KO'd Fruitbol players can still run
  • Fruitbol time limit does not work
  • Pathfinding errors for Fruitbol players that fall off the edge of the map
  • Level 8 union bar does not always update correctly
  • Child and Pineapple panels remain open after respective morphs
  • Daily Report Panel shows all failed parent phone calls from all days
  • Missing notification when teacher tries to zap a laser but has no energy
  • Overcrowding does not work as intended (it still doesn't, but in a much sneakier way)
  • Vice Principal tries to auto-hack children that are not yet in school
  • Auto-brain-hack does not work in Level 3 without tutorials enabled or in loaded save files
  • NullReferenceException in Level 3 if teacher is deselected when it is time to learn a laser
  • Child panel traits do not always update properly
  • Can select human-David post-morph via the notification
  • NullReferenceException when child does not have a quest and child panel needs to display text
  • Various errors in dating calculations
  • Parent Phone Calls are generated incorrectly after first day


UI / UX

  • Added notifications for changes in union strength in Level 8
  • Removed "Misc." category from budget reports and divided it into sub-categories
  • Clicking on school agent notifications sets camera to track them


BALANCE

  • Level 8 starting budget: $17K (was $10K)
  • Level 4 starting budget: $17K (was $20K)
  • Fruitbol AI improvements
  • Grade variants (e.g. A+ and A-) have different money bonuses
  • Lowered the baseline aptitudes of all students

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