Version 1.2.1 Balance Fixes & Hero Changes
Author: indiefoldcreator
Date:
Thu, 10 Oct 2024
Edit: I forgot three things:
These balance changes are intended to improve the difficulty curve of the game, so you may find it somewhat harder than before.
- 1/2 and 1/4 speeds are available again in multiplayer.
- There's now a cheat menu option for getting heroes of your choice.
- Age of monsters/piracy/madness now spawns monster nests at the start rather than throughout the age.
Conquest Balance
- +10 base unrest in towns, +15 in cities.
- Increased maximum unrest decrease from defensive buildings from 20 to 30.
- Reduced cost of defensive buildings by 1/6.
- AI is now much more likely to enter alliances and defensive pacts once one empire controls a significant proportion of the map.
These balance changes are intended to improve the difficulty curve of the game, so you may find it somewhat harder than before.
Combat Balance
- Mech squid and fleshcrackers now have a limited running time. (3 minutes and 4 minutes respectively)
- Halved mech squid HP.
- More accurate ballista.
- 50% faster wurms.
- Reduced grenade arc gravity.
- Reduced heavy wooden armour blast damage absorb from 8 back to 6.
- Increased flamethrower blast damage from 6 to 8.
- Boosted big wheel carry cap by 20%.
- Extra 10 degrees of mortar depression.
- 8 seconds until lightning starts to hit in high storm instead of 4.
Fixes
- AI no longer hires heroes it can't afford, and fires heroes if money is tight.
- Prevented buildings with keels and other constructions with the wrong kinds of modules.
- Landships can drive on constructions (other landships, buildings, airships) now.
- Fixed direct control crash.
- Fixed intercept crash.
- Fixed some causes of desync. Still hunting others.
- Fixed torpedo bombers having catastrophically bad aim at the start of combats.
Minor Fixes
- Improved Japanese font rendering.
- AI fleets consisting of single supply ships no longer attempt to conquer cities.
- Preloading weather background sound loops to make weather changes go more smoothly.
- Added missing image for age of madness.
- Added some new nest icons.
- Fixed band of brothers text.
- Fixed missing Targeting Computer string.
- Fixed damaged inverted large junk sail image.
- Deduplicated special build options.
- Prevented the same hero from turning up too often.
- Turnabout now flips tentacles.
- Prevented multiple filled nests in the same city at start.
- Added a border around the map view mode selector in the bottom right.
Hero Reworks
- Manha Ithkuil: Added Loyalty stat that decreases by 1/month and is increased by combat defeats, certain spy actions, and betraying empires in diplomatic incidents.
- Palmerston: Removing a monster nest now increases rep by 3. Can now also remove Titan Bladeweeds and Land Anemones. Added Monster Exhibition edict that increases rep, reduces unrest, and produces a bit of science.
- Sigan Sainik: Gain 3 rep from clearing nests. Maintenance reduced from 10 to 5. Building a Hospital now also grants 5 Idealism.
- Sigan the Cruel: Local production and unrest bonuses replaced by empire-wide bonus Sigan's Cruelty: +100% production, +20% town and city income, +15 unrest.
- Lord Sigan: Fame increase from clearing a nest increased from 5 to 10. Local unrest bonus replaced by empire-wide bonus Sigan's Wisdom: -10 unrest, double gentle takeover speed.
- Igor Nescimus: Once his nemesis is defeated, gains 25 XP per Police Station and Garrison built. Upgrades into a version that doubles unrest reduction from Police Stations and Garrisons.
Hero Balance Changes
- Professor John Prolix: +5 Research
- Kantorka: Unlocks Dragonriders
- Lilith: Reduced upgrade speed by a third, increased Ritual of Praise cost from 500 to 800.
- Lilith, Saviour of Mankind: Brutal takeovers now only increase Loyalty by 5 instead of 10.
- Commander Yithrak: Reduced fire rate bonus from 50% to 40%.
- Vex: Base loyalty increased from 30 to 90, loyalty gain from destroying a non-biological nest increased from 20 to 40, loyalty loss from destroying a biological nest increases from 30 to 60, added -1 loyalty per month.
- The Magnificent Alexander: Magnificent Party cost reduced from 1000 to 500, and it now also reduces 25 Boredom in Alexander.
- Captain Bertelli: Fleet crew speed bonus increased from 10% to 25%. +50% Fame gain from winning combats. Fame loss from losing combats reduced from 30 to 25.
- Akim: Maintenance reduced from 10 to 3.
- Yitzhak Sutter: Maintenance reduced from 8 to 5.
- Lacuna Abgott: Spy success chance bonus increased from 20% to 40%.
- Fatima: Maintenance increased from 8 to 12.
- Grand Sorceress Fatima: Maintenance increased from 15 to 20. Summoned guardian sprites do 80% less damage.
- Laura Ali (base): Upgrade cost reduction increased from 30% to 50%. 50% more experience gain.
- Dame Ali: Maintenance reduced from 16 to 10.
- Luca van Fruchtenbach: Added $300 one-off hire cost. Replaced 20% local spy defence with 10% empire-wide spy defence.
- Sa'd Khayyam: Symposium cost reduced from $1000 to $500. Instead of boosting local research by 20%, it now grants a lump sum of research.
- Sam: Maintenance reduced from $10 to $5. Can no longer build Mech Squid. Doubled XP gain from destroying monster nests.
- Doctor Violet: Increased maintenance from $15 to $17. Mech squid now have reduced HP and a 3 minute running time before they stop.
- Izegbe: Reduced maintenance from $12 to $9.
Starter Hero Balance Changes
- Architect: Doubled XP gain from building town and city upgrades.
- Disciplinarian: Increased unrest reduction from 25 to 30. Doubled martial law running time to a year.
- Engineer (upgraded): Fleet accuracy bonus reduced from 30% to 20%.
Special Event Hero Balance Changes
- Ascended Scholar: Summoned guardian sprites do 80% less damage.
- Mad Scientist: Instead of providing 5 research, now triples research output at the city she is assigned to. Mech squid now have reduced HP and a 3 minute running time before they stop.
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