Xenonauts 2 is officially confirmed
Released in the summer of 2014, X-COM: UFO Defense. (That would be the 1994 predecessor to the 2012 update our review: Difficult and unforgiving, but still a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots. That's high praise indeed, and so it's not at all surprising that a sequel has now been confirmed.
It's also not surprising because Project Lead Chris England XCOM 2—that now would be a good time to let the world know what's happening.
Like XCOM 2, Xenonauts 2 will not be a chronological sequel, but will instead take place in an alt-history timeline, during the Cold War. This means humanity does not start with the advanced alien technology unlocked in the first game, and we also have the freedom to subtly alter the story, setting and enemies in order to make a more interesting sequel, Goldhawk explained.
The new game is being developed with Unity3D and will make use of 3D graphics rather than 2D sprites, which will enable things like rotating cameras and physics objects. Ground combat will be enhanced with more tactical options, air combat is being redesigned to be turn-based and more tactically involved, and the Geoscape is being opened up as well, to give players greater research and organizational flexibility.
Some of the issues in the original game were caused by our lack of experience / lack of early funding, whereas others were caused by the constraints
An Early Access release is planned, but details beyond that won't be revealed until the full announcement comes out. For now, you can stay on top of the situation by signing up for the mailing list at Write your comment!