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We have now officially confirmed we are working on Xenonauts 2, and we're currently hoping for a 2017 release for the game! The full statement and some basic details on the sequel can be read here (
GOG's Summer Gaming Sale—or #SummerGaming Sale as it's stylised on-site—is live now through June 18. To mark the occasion, the digital storefront is giving away sci-fi strateg
Two things to discuss in this announcement - cloud saves and the Community Edition of Xenonauts. We've now enabled cloud saves for Xenonauts. Steam should save your save games and you should now be
We've had another patch for the Mac / Linux versions of Xenonauts available on the Experimental branch over the festive season, and it appears to fix some compatibility issues that some users have be
Another quick update to let everyone know that the Kickstarter for Xenonauts-2 has entered its final three days. You can see it here: https://www.kickstarter.com/projects/69341191/xenonauts-2-strateg
If you played and enjoyed the original Xenonauts, you may be interested to know that the Kickstarter for the sequel Xenonauts-2 has now gone live: https://www.kickstarter.com/projects/69341191/xenona
Over on the Goldhawk Forums, Xenonauts project lead Chris England is raising everybody's hopes for Xenonauts 2. His language is tentative but promising. "We're still e
We've released a new version of Xenonauts for Windows on the Experimental branch, V1.65. It contains some gameplay updates, but it will need some testing to see if it is stable before being rolled ou
When X-COM cast off its hyphen and complexity to become XCOM, Xenonauts was handily here with old-school alien-busting. Now you can see how its sequel is shaping up, as developers Goldhawk Interactiv
Hello everyone - today's update is just a minor update that shouldn't affect gameplay in any way!As Xenonauts 2 will be launching into Early Access in the next couple of months, we've just replaced t
Just a quick note to say there's been a further patch to the Mac / Linux native builds that were released last week, bringing them up to V1.60. This should address some bugs that were only affecting
We've had another patch for the Mac / Linux versions of Xenonauts available on the Experimental branch over the festive season, and it appears to fix some compatibility issues that some users have be
Just a quick note to say there's been a further patch to the Mac / Linux native builds that were released last week, bringing them up to V1.60. This should address some bugs that were only affecting
We have now officially confirmed we are working on Xenonauts 2, and we're currently hoping for a 2017 release for the game! The full statement and some basic details on the sequel can be read here (
Released in the summer of 2014, Xenonauts is a turn-based tactics game that was heavily inspired by X-COM: UFO Defense. (That would be the 1994 predecessor to the 2012 upda
This is a brief update, as we've pushed V1.65 from the Experimental branch to the Stable branch. I've post the patch notes from V1.65 Experimental below so you can see what has changed, but the mai
Two things to discuss in this announcement - cloud saves and the Community Edition of Xenonauts. We've now enabled cloud saves for Xenonauts. Steam should save your save games and you should now be
Update: Xenonauts 2's Kickstarter campaign has been successfully funded, several hours after going live. As outlined in our original story below, the project sought £50,000. At the time of
This is a brief update, as we've pushed V1.65 from the Experimental branch to the Stable branch. I've post the patch notes from V1.65 Experimental below so you can see what has changed, but the mai
We've released a new version of Xenonauts for Windows on the Experimental branch, V1.65. It contains some gameplay updates, but it will need some testing to see if it is stable before being rolled ou