Rivalry Status Update #107 - Tavern, Great Walls and The Throne

Date: Wed, 23 Oct 2024
Game: Rivalry
Rivalry Game Banner
Genre: Casual, Indie, Simulation, Strategy, Early Access
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
Over the past two months I've implemented the last three maps that will be included in the Map Update!!

The first one being "The Tavern". The tavern starts with both players on a long table. Various plates, candles, pints and other objects scatter the table. These objects can be kicked and thrown at the enemy to inflict light but noticeable damage.


Three large hanging chandeliers swing when hit and can even fall onto your enemies if you hit them hard enough! This map has the largest number of props of any map.

https://youtu.be/raCv-zuQD8g
Then there's "The Great Wall''. The Great Wall features the two players fighting along the crenellations of a Great Wall. Two watchtowers extend from either end that can be mounted. However, the most exciting feature of The Great Wall are the three ballistas planted on each tower, and one placed in between the two players at the beginning.

The ballistas can be aimed by pushing and then fired by pushing down on either of the large buttons placed on either side of its frame. When pressed the ballista will shoot a bolt that will tear through any player in its way. (Warning: Prone to misfiring).

https://youtu.be/SZT6bf5_gwA
https://youtu.be/AHOaGNo9WB8
Last but not least, "The Throne Room''. The throne room consists of a throne placed on the top of a pyramid of steps. The players begin on either side of the throne and battle over its ownership.

A large destructible chandelier hangs above the throne but unlike its tavern counterpart, this chandelier is much heavier and includes dangling sharp crystals that can cut. (It's also a lot fancier).

https://youtu.be/EKDRtktl4pM
Next, I will be tweaking and testing these maps both in local and network play. If all proves to function correctly, then I will move into the release stage! I will also be adding arrows that point to the players when they are off camera.

Remaining tasks are now

  • Finish up arenas
  • Sound effects and music
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • General bug fixing, tidy up and enhancement of look and feel..

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