Radiation Storms Update - v0.63

Date: Thu, 05 Oct 2023
Lacuna Passage Game Banner
Genre: Indie, Simulation, Early Access
Developer: Candescent Games
Release Date: Wed, 17 May 2017


Radiation storms are a new environmental hazard for Lacuna Passage. They will not occur if you pick the "No Storms" scenario, but otherwise they are randomized low levels of radiation exposure that you can only escape by taking shelter in a habitat.

This update is a bit lighter on additional features than I was hoping for, but I just wanted to get something out for this month. Because of the rush to publish, there are also some balance issues that may need to be addressed in the near future since I didn't have time to properly test everything.

The main change that may cause balance issues is the lengthening of the day-night cycle. Players have requested for quite some time now that the days should be extended a bit to feel more realistic. Previously, 30 minutes real-time equated to a full in-game day. Now this has been doubled to 1 hour real-time. Almost every variable in the game will be affected by this change, and so the ramifications aren't fully known yet. Please report any major issues via the feedback forum.

There are several other changes in this update as well. Here are all the major additions that you can expect to find:

Change Log



  • Randomized radiation storms have been added.
  • New datapad documents have been added to help explain dust storms, radiation storms, and radiation zones (map boundaries).
  • A failed or turned off heater will now eventually cause water tanks to freeze. Once the internal habitat temperature reaches below 0 Celsius water will be slowly lost to freezing.
  • Fixed a visual bug with the PRT maintenance screen.
  • Components installed in exterior modules will degrade slower if they are not essential for module operation. For example, if you have 5 fuses installed, 2 of them will degrade slower than the first 3 because only 3 are required for operation.
  • Navigation systems are now based on proximity to WayStats during a dust storm. The more intense the storm, the closer you will need to be to an operational WayStat in order to maintain your navigation systems.
  • The movement speed penalty during a dust storm has been drastically reduced, but now your exhaustion, calorie and water consumption are increased during a dust storm.
  • The degradation rates of exterior module components are now increased for habitats that are in the area of a passing dust storm.
  • The charge rate of an equipped portable solar panel while on EVA is now identical to the charge rate with it equipped in a panel slot of an exterior module. This has reduced the EVA charge rate enough that it can no longer surpass the battery drain of your suit, but it does drastically reduce the speed that your suit battery will drain. This is to prevent the exploit where you could charge your suit battery quickly with an equipped portable solar panel and then dump the charge back into your habitat battery.
  • The scanner overlay has been fixed for ultrawide monitors.
  • One real-time hour now equals 1 in-game day/sol.
  • Death from EVA suit battery being depleted (death from heat loss) now takes much longer to bring it in line with other systems and be more realistic.
  • Fixed a bug that caused exiting a pop tent to result in falling through the map.


Additional Changes in 0.63.1



  • Increased the supplemental recharge rate of equipped portable solar panel while on EVA. Still won't overcome the normal drain of your battery, but it reduces the rate of discharge quite drastically.
  • Fixed a major bug causing an incorrect passing of time when sleeping, crafting, salvaging, or repairing.


Additional Changes in 0.63.2



  • Fixed a bug causing game freezes to occur while repairing components.
  • Fixed a bug affecting water production after frozen storage tanks are reheated.
  • Fixed a bug causing removed components to sometimes still appear visible in exterior module slots.


Additional Changes in 0.63.3



  • Added a simple loading screen animation with randomized gameplay tips.
  • Fixed a bug where double-tapping a datapad hotkey caused unintended conflicts.
  • Added a notification that crafting and salvaging are not accessible when there is no power.
  • Fixed a display issue on the habitat status screen where it was showing full water tanks with no water available.
  • Fixed a bug where pressing the inventory hotkey while viewing the habitat storage caused the datapad to close instead of accessing your inventory.

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