The 2021 Duskers Roadmap

Date: Sun, 03 Nov 2024
Game: Duskers
Duskers Game Banner
Genre: Indie, Simulation, Strategy
Developer: Misfits Attic
Release Date: Wed, 18 May 2016

Heyo Duskers!

If you missed the AMA - Misfits Attic is back (well, Tim is, and Jeremy part time :)
So we wanted to update you on the current plan (*subject to change)

Note: For more updates please check in at our: Twitter, Youtube, Discord (unofficial) or our mailing list

The short



  • We're updating the Mac builds to work with the new (and old) OS versions
  • We're updating the game with all of the fixes in Decavoid's unofficial patch
  • We're looking into adding achievements in a respectful way that won't impact immersion (especially for new players)
  • We're prototyping three ideas for our game #3, one of which could be a "spiritual successor" to Duskers


The Longer



Game #3


We're planning on creating Misfits Attic game #3. I thought long and hard about a sequel to Duskers or DLC. Every evolution of the game I came up with just felt like it didn't fit perfectly with Duskers. So what I came up with is more of a "spiritual successor". That said, I like to prototype 3 game ideas - and then pick the best. So Jeremy and I are working on those, but in the meantime we wanted to update Duskers for all the amazing fans that have kept exploring derelicts.
(Note: I created a Developer Page if people wanna follow us)

Duskers Mac


For starters, current mac OS's stopped working with the old build, so we wanted to bring those players back into the fold if we could, and I think we have that build (currently in the default branch).

Decavoid's patch


The community member Decavoid took it upon themselves to create a patch that addressed some outstanding bugs with the game. So we thought, why not hire Decavoid to integrate those changes (and possibly others) into the base game? So we did :) While "bug fixes" isn't the sexiest of changes, we know they can be frustrating so we wanted to eliminate as many as we can. It also does add some features.

Achievements


We're a really small team right now, so it's hard to bring in new content while we prototype game #3, so we're looking for ways we can add to the experience without opening up a can of worms. Some of the community has asked repeatedly for achievements. Our reservation with this was that it would break the deep immersion of the game (same reason there is no soundtrack). That said, others were confused by the somewhat open-ended nature of the games narrative, unsure if they had "completed" all of the storylines. While we don't adore putting up borders around the games world, it seems like we could add an achievement at the end of each storyline, as well as one when all the storylines are completed. These are deep enough into the game that they likely wouldn't egregiously break immersion and they could supply some level of closure to players.

There's also the opportunity to put some achievements in the game to create new gameplay scenarios, a bit like how we did them in A Virus Named TOM. These would, in theory, be intentionally achieved, and wouldn't pop up when a new player is immersed in the world (this is precious to us because of all the stories we hear from fans about turning off the lights in their basement, putting their headphones on, and really imagining themselves in a cockpit).

That's all for now (I don't want to get too far ahead of ourselves), and thanks to all of you that have been amazing members of this community of scavengers <3

-Tim Keenan (Duskers creator guy)

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