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Duskers turns 5 years old TODAY! We’re doing an AMA on r/Games @ 4pm PT, it’s 50% off all week, and ...I’m returning to being a full time indie :) Here's the link!https://www.reddit.com/r/Games/comme
Misfits Attic, developer of Duskers are celebrating the well-received game hitting five years and they're returning to indie development once again. We also have sales info across platforms.Read the
Hey all! My GDC talk about how I designed Duskers is FREE on the GDC Vault :) If you dig the game, this will give you some insight into how various aspects of the game came about. If you 're inter
Hey all,Achievements are here for all OS's (Win/Mac/Linux) :) Note: all achievement icons are tempHoping to push this version to the default branch (with shiny new achievement icons) next week if we
Hey all,So many fixes: transporting into small rooms, not repeating logs, not granting a pacifist achievement despite venting poor creatures into the dark void of space :) Hoping to push this versio
Hey all,Achievements are here for all OS's (Win/Mac/Linux) :) Hopefully the narrative ones (and other UI adjustments) give players a better sense when storylines are complete, and the gameplay ones g
Heyo Duskers!If you missed the AMA - Misfits Attic is back (well, Tim is, and Jeremy part time :) So we wanted to update you on the current plan (*subject to change)Note: For more updates please chec
Thanks to all those that helped test on the future branch, we were able to fix a few things and we're now confident enough in the new Mac build to push it to the default branch (read: Everyone gets t
Hey all,Just some minor fixes based on the feedback we got from those wonderful enough to hop in the Future branch :) As usual, please opt into the "Future" branch if you're brave enough to test out
Duskers is once again available for purchase on Mac! Thanks to all in the community that helped Please let us know of any issues. Next up: integrating Decavoid's unofficial patch into the base game :
So we hope we have a new Mac version of Duskers that will run on the newer and older OS's. Would love if our Mac players could give it a try. I just pushed it to the "future" branch on Steam. Just go
Hey all,The UI scales correctly above 1080 resolutions, and you can now scale it independently. Plus: transporting into small rooms, not repeating logs, not granting a pacifist achievement despite v
Got interviewed for a book on horror games and it was way bigger and prettier than I expected! Bitmap Books sent a copy and it’s really cool seeing Duskers in there - just thought I'd share :)-Tim (D
Hey all,New settings to nerf your favorite enemy (Slime), more detailed scores listed on the Dailey & Weekly Challenges, more consistent Daily Challenges across players, better handling of game freez
Hey all,Just some final minor fixes, but now available on all OS's (Win/Mac/Linux) :) Hoping to push this version to the default branch next week if we don't get any new issues! Thanks to all who hop
Hey all,New settings to nerf your favorite enemy (Slime), more detailed scores listed on the Dailey & Weekly Challenges, more consistent Dailey Challenges across players, better handling of game free
https://steamcommunity.com/sharedfiles/filedetails/?id=2628063986Hey Duskers,As part of Steam’s Screamfest, celebrating all things spooky and horror, Duskers is 50% off until November 1st!Don’t forge
Hey Duskers,Just a reminder, that after dusk, you can play with the Halloween skin... if you dare!Options -> Skin: HalloweenHappy Dusking!https://steamcommunity.com/sharedfiles/filedetails/?id=262806
Hey all! My GDC talk about how I designed Duskers is FREE on the GDC Vault :) If you dig the game, this will give you some insight into how various aspects of the game came about. If you 're inter
We've got ideas a few achievements we need help naming, and we're looking for suggestion for others! Please add to this spreadsheet, which has a sheet for naming help and a sheet for suggesting new a