Beta5 update released

Date: Sun, 07 Apr 2024
DungeonRift Game Banner
Genre: Action, Casual, Indie, RPG, Early Access
Developer: RiftyGames
Release Date: Wed, 01 Jul 2015

Hey guys!


We’ve got an update for you. Here is an overview.

We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. Therefore all three difficulties got a lot in common, but “Easier” difficulty will be more forgiving in terms of heal amount from all sources, cooldowns between monsters’ attacks and traps’ activations. Actually we don’t have a lot of skill-variety players inside our team, so these settings will be adjusted in future - we’re looking for your feedback!

Another change is monsters behaviour, especially of Ralph, Terry and Kimberly. They are considered “beasts” now and will act accordingly. With less head-on attacks, basically.

User Interface was upgraded a little, now if you have a crown it’ll be placed above your HP cuz it’s basically an extra health. Also there is a little star near your secondary weapon, if it’s upgraded, as well as a little speedometer appears after an agility upgrade.

We’ve tweaked our local-coop a little: now camera zoom is a little less confusing and more smooth. Also only one player will receive healing for reaching a portal in par-time, which we hope will be used both tactically and competitively, depending of players’ mood. =)

Also we’ve made some technical changes with device recognition, and also added an option to redefine your input method on the fly. We don’t know if anyone will use it, but hey - it’s fine thing to have.

Next on our agenda: some monster-professions and new playable heroes. Right now enjoy new update, summer sale and summer itself!

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