Version 0.8.1244 (patchtest beta branch)
Author: indiefoldcreator
Date:
Thu, 09 Jan 2025
Game: Critical Annihilation
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.
All Views:
Alt + Left mouse = Rotate Model (around selected part)
Alt + Right mouse = Move Model
press "..." button next to model name to select different model
press "..." next to color code to select a custom color
Model package is automatically saved on exit, or when you press the save button under the package name
Model View:
Left mouse = Select part
Q - Switch to Part Editor
Editor View:
Q - Switch to Model View
A - Add Voxel Tool
R - Remove Voxel Tool
P - Paint Tool
C - Color Picker
Left mouse - Use current tool
Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.
Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the window and it'll start applying the patch
Changes
- Added first version of model editor
- Fixed scrollbar
- Fixed projectile max distance
- Fixed root motion (bug caused by unity update)
- Fixed particle effects (bug caused by unity update)
- Fixed resolution settings (bug caused by unity update)
- Fixed ground paint (was missing a lot of paint)
- Fixed ambient light intensity (bug caused by unity update)
- Fixed smoke-ring/puff showing up on main screen
- Moved screenshot path to documents folder
- Improved explosions
- Improved particle effects (particle motion blur will get a separate setting later)
Editor controls
All Views:
Alt + Left mouse = Rotate Model (around selected part)
Alt + Right mouse = Move Model
press "..." button next to model name to select different model
press "..." next to color code to select a custom color
Model package is automatically saved on exit, or when you press the save button under the package name
Model View:
Left mouse = Select part
Q - Switch to Part Editor
Editor View:
Q - Switch to Model View
A - Add Voxel Tool
R - Remove Voxel Tool
P - Paint Tool
C - Color Picker
Left mouse - Use current tool
Todo
Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.
- Add upload to workshop
- Add Toolbar
- Add Copy/Paste tools
- Add Shape tools (sphere/box etc.)
- Add Settings screen for custom key bindings
- Add Ammo models
- Add Powerup models
- Add ability to Show/Modify joints
- Add ability to Add/Modify lights
- Add ability to Add/Remove/Move parts (add/remove only for models without animations)
- Add ability to Load/Save palette
- Add ability to edit a voxel slice (Currently can only add to existing voxels)
- Add preview window for animations
- Add Undo/Redo functionality
- Add Import/Export functionality
- Replace edited tiles in game (currently only units/weapons get replaced)
- Auto size matrices (currently limited to original size)
- Fix older models so they work with the editor (some models might be missing at the moment)
- Remove/Rename package (can currently only rename/remove in explorer)
- Save only changed models (currently saves all models to the package)
How to enable the patchtest branch
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