Version 0.8.1244 (patchtest beta branch)

Date: Thu, 09 Jan 2025
Critical Annihilation Game Banner
Genre: Action, Indie, Early Access
Developer: Devoga
Release Date: Fri, 12 Feb 2016
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.


Changes


  • Added first version of model editor
  • Fixed scrollbar
  • Fixed projectile max distance
  • Fixed root motion (bug caused by unity update)
  • Fixed particle effects (bug caused by unity update)
  • Fixed resolution settings (bug caused by unity update)
  • Fixed ground paint (was missing a lot of paint)
  • Fixed ambient light intensity (bug caused by unity update)
  • Fixed smoke-ring/puff showing up on main screen
  • Moved screenshot path to documents folder
  • Improved explosions
  • Improved particle effects (particle motion blur will get a separate setting later)


Editor controls


All Views:
Alt + Left mouse = Rotate Model (around selected part)
Alt + Right mouse = Move Model

press "..." button next to model name to select different model
press "..." next to color code to select a custom color

Model package is automatically saved on exit, or when you press the save button under the package name

Model View:
Left mouse = Select part
Q - Switch to Part Editor

Editor View:
Q - Switch to Model View
A - Add Voxel Tool
R - Remove Voxel Tool
P - Paint Tool
C - Color Picker
Left mouse - Use current tool

Todo



Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.

  • Add upload to workshop
  • Add Toolbar
  • Add Copy/Paste tools
  • Add Shape tools (sphere/box etc.)
  • Add Settings screen for custom key bindings
  • Add Ammo models
  • Add Powerup models
  • Add ability to Show/Modify joints
  • Add ability to Add/Modify lights
  • Add ability to Add/Remove/Move parts (add/remove only for models without animations)
  • Add ability to Load/Save palette
  • Add ability to edit a voxel slice (Currently can only add to existing voxels)
  • Add preview window for animations
  • Add Undo/Redo functionality
  • Add Import/Export functionality
  • Replace edited tiles in game (currently only units/weapons get replaced)
  • Auto size matrices (currently limited to original size)
  • Fix older models so they work with the editor (some models might be missing at the moment)
  • Remove/Rename package (can currently only rename/remove in explorer)
  • Save only changed models (currently saves all models to the package)


How to enable the patchtest branch


  • Go to Steam Library
  • Right click on Critical Annihilation
  • Click on Properties in the popup menu
  • Click on the tab in the screen that pops up
  • It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  • Close the window and it'll start applying the patch
  • Write your comment!