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This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning. Changes Added first version of model editorFixed scrollb
Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning. Changes Added first version of model editorFixed scrollb
Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date. I'm expecting to have the first
This patch adds some more features to the in-game editor ChangesAdded undo/redo functionality (ctrl-z/ctrl-y)Added automatic resizing of model partsAdded old models to editor (not loaded in game
v0.8.1272 has been put live on the main branch, here's a list of changes ChangesAdded tooltip to offensive/defensive ability selection in the character stat screen.Fixed rocket launcher aim when aim
v0.8.1272 has been put live on the main branch, here's a list of changes ChangesAdded tooltip to offensive/defensive ability selection in the character stat screen.Fixed rocket launcher aim when aim
ChangesAdded full controller supportAdded more models to mothership missionAdded 64 bit versionsFixed game not starting on some systems due to steam updateFixed health/stamina regen for coop playersF
ChangesPerformance fixes in particle enginePerformance fixes in fracture engineAdded Quick Help screen to model editor The main branch will also be updated to 0.8.1264 on wednesday, which will mak
ChangesAdded workshop support to the editor and game. When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop p
Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.
ChangesAdded workshop support to the editor and game. When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop p
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version: ChangesAdded first version of model editorAdded steam workshop supportFixed scrollbarFixed pr
Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date. I'm expecting to have the first
Just merged version 0.8.1182 to the live build. See in game patch notes for all the changes since the previous version (0.8.1055) Quick recap of the main changes: Added defense mode Added local c
This patch adds some more features to the in-game editor ChangesAdded undo/redo functionality (ctrl-z/ctrl-y)Added automatic resizing of model partsAdded old models to editor (not loaded in game
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some s
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some s
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version: ChangesAdded first version of model editorAdded steam workshop supportFixed scrollbarFixed pr
ChangesPerformance fixes in particle enginePerformance fixes in fracture engineAdded Quick Help screen to model editor The main branch will also be updated to 0.8.1264 on wednesday, which will mak