Update 0.9.7 and the future
Author: indiefoldcreator
Date:
Sun, 11 Feb 2024
Game: Forsaken Isle
Genre:
Action, Adventure, Casual, Indie, RPG, Early Access
Developer: Smoodlez
Release Date: Fri, 06 Feb 2015
Developer: Smoodlez
Release Date: Fri, 06 Feb 2015
A new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more!
Seasonal event
Features
Bug fixes
The future
While I don't have an official roadmap (yet), I took some time to fully plan out the game, and what needs to change to consider full release, so I'll give a brief run down on what to expect.
NPCs/followers. While the first set of NPCs are in game (merchants), they currently have no permanent residence. Future followers will require housing before they move in, and unlocked via certain requirements.
Home ship. This will serve as a central hub containing the world map (see below), and crew members will hang around there until moved into a home.
World map. Will contain increasingly difficult islands and areas to explore, which will also be unlocked via a number of ways, such as, special followers, defeating bosses, and completing quests for townsfolk.
Pets.
More in depth weather systems. While currently purely visual, weathers system will impact gameplay in some way, whether it be watering/destroying crops (rain/snow), effecting line of sight(sandstorm), harmful sailing(lightning storms), and so on.
The current plan is to have all of the above implemented within the next year (hopefully sooner), including more frequent updates/dev blog updates on what's being worked on.
Smoodlez
Patch notes
Seasonal event
- Winter themed sprites
- A new early game boss
- Mobs now have a chance to drop presents, containing a bunch of new seasonal items
- New weather type - snow
- Santa NPC
Features
- Travelling merchants now have a chance to arrive, selling a variety of new items
- Informational items
- Improved discovery system
- Health pickup items
- NPC shops
- Currency
- Pots can be found littered through-out the world, containg coins and items
- Weather systems
Bug fixes
- Arced projectiles, such as bombs, now properly cause damage on impact
- Projectiles and particles lifetime base on real time, no longer locked to fps
- Fixed a crash caused by hitting "1" while not in an inventory screen
- Fixed projectiles not correctly displaying particle effects
The future
While I don't have an official roadmap (yet), I took some time to fully plan out the game, and what needs to change to consider full release, so I'll give a brief run down on what to expect.
NPCs/followers. While the first set of NPCs are in game (merchants), they currently have no permanent residence. Future followers will require housing before they move in, and unlocked via certain requirements.
Home ship. This will serve as a central hub containing the world map (see below), and crew members will hang around there until moved into a home.
World map. Will contain increasingly difficult islands and areas to explore, which will also be unlocked via a number of ways, such as, special followers, defeating bosses, and completing quests for townsfolk.
Pets.
More in depth weather systems. While currently purely visual, weathers system will impact gameplay in some way, whether it be watering/destroying crops (rain/snow), effecting line of sight(sandstorm), harmful sailing(lightning storms), and so on.
The current plan is to have all of the above implemented within the next year (hopefully sooner), including more frequent updates/dev blog updates on what's being worked on.
Smoodlez
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