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There was a lot of request for different keyboard layouts/more comfortable control schemes, so rebindable keys are now an option. In addition to this are a few GUI improvements that should make the g
Most of the work for 0.9.4 is pretty much finished, all that's left is a bunch of bug fixing. I'll probably put up a private beta for anyone who wishes to help out, to speed up the process, so keep a
Been working on the new official wiki recently. There's still a few areas which need completing, but for the most part it's almost there. Feel free to contribute or change any outdated pages! I'll k
A new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more! Patch notes Seasonal event Winter themed sprites A new e
Been working on the new official wiki recently. There's still a few areas which need completing, but for the most part it's almost there. Feel free to contribute or change any outdated pages! I'll k
You can access the new version 0.10.5 by opting into the unstable branch through betas. Patch notes can be found below!ADDED Dungeon boss(can be summoned with a crafted item) New mobs New friendly NP
Just a quick progress update on whats happening. Progress is pretty slow but the new version is almost ready to be uploaded to the beta branch. It required a lot of system reworking and rewriting a b
A new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more! Patch notes Seasonal event Winter themed sprites A new e
The live version has been updated to the latest build. While there are a few minor bugs left, it was important to get out as soon as possible, due to old saves no longer working. There was a lot of
There was a lot of request for different keyboard layouts/more comfortable control schemes, so rebindable keys are now an option. In addition to this are a few GUI improvements that should make the g
A few minor updates and changes, along with engine changes to save/load and world generation. - Added : New building/decorative tiles (chairs, tables, carpets, dyes, walls, floors, etc). - Added :
Fixed a crash caused by loading an in progress boss fight Fixed dungeon prisoner NPC's dialogue to more accurately hint towards the boss
It wasn't too clear on how to progress in the game, from the hidden ladders, to the golem boss arena, to finding the imprisoned npc in the dungeon. I've made improvements to these areas to hopefully
Contains bug fixes and a fewer smaller changes.Changes Placeable items can now be placed by holding right click Added additional keybind support Slightly increased the time for tiles to naturally reg
The live version has been updated to the latest build. While there are a few minor bugs left, it was important to get out as soon as possible, due to old saves no longer working. There was a lot of
Added a small delay before rapid using items when holding right click.
A few minor updates and changes, along with engine changes to save/load and world generation. - Added : New building/decorative tiles (chairs, tables, carpets, dyes, walls, floors, etc). - Added :
FixesFixed tiles not updating when on a different layer (furnaces etc)Fixed flight whistle no longer working after savingFixed NPCs not rewarding quest progress when skipping dialogueFixed some tiles
Full Patch NotesADDED Dungeon boss(can be summoned with a crafted item) New mobs New friendly NPC located in the dungeon 60+ new items, including weapons, armour, and placeable tiles New legendary me
Its been a long time coming, but the update is finally here! This build contains changes for pretty much the entire game, while sticking to the core foundations.The changes are too long to list, but