Update v0.82.0 - Micronutrients, Skin Tone, many improvements!
Author: indiefoldcreator
Date:
Tue, 30 Apr 2024
Game: DinoSystem
Genre:
Action, Indie, RPG, Simulation, Early Access
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015
This update IS compatible with savegames from previous v0.80.0+!
But it's still advised to start a new game, as some changes could potentially cause glitches.
FULL CHANGELOG
--- This update brings some new interesting Survival mechanics, as well as the usual plethora of improvements and fixes ---
Added Micronutrients system:
- The character now needs 3 Micronutrients, represented in a global % value.
- The % of Micronutrients is involved in many character mechanics (like Health recovery, Strength, Muscle gain and more).
- The 3 Micronutrients are distributed in different foods, so having a varied diet will keep you strong and healthy.
- Added a small bar on bottom of the Calories bar (the green one), showing the % of Micronutrients.
- Updated the mousehover tooltip with the new info and added a menu tip, plus some in-game hints.
Added Skin Tone system:
- Skin Tone is visually more dramatic, as 100% is much darker than before.
- Skin Tone now reduces the temperature gain from Sun Exposure: the darker your skin, the less hot you get from sunlight.
- Skin Tone now changes depending on the player exposure to sunlight, and influenced by clothing and Hair length.
- Skin Tone cap isn't 100, but depends on the initial value: if starting from 0%, it's 50%, if starting from 50%, it's 75%, if starting from 100%, it can't increase any further. This simulates the fact that you can't change your "ethnicity" ingame, but only get tan.
- Updated Skin Tone description in the character creation/info screen and added a menu tip.
Additional Survival improvements:
- Light Fire action reworked: it's now accessible from the character actions menu (RMB on character or G -> Light Fire), and uses the same system used for placing structures; you can "place" the fire on a suitable spot, with fuel and no water/obstacles, and then proceed trying to light it. The game tells you if the choosen spot is suitable or not, and the reason why.
- Actions such as "Sharpen Stone" and "Clean Branch" are now also listed in the Crafting Menu (respectively for creating Sharpstone and Stick), making them more intuitive and accessible.
- Skill decay reworked: skill progress still decays, but the skill no longer drops when progress reaches -100%, unless you are exhausted (have 0 Stamina).
- Nearly all actions now consume Breath (to some extent), not just running/jumping/attacking.
- The way the Endurance skill increases changed, now it raises whenever Breath is consumed, not only when it is below 25 (which is still the fastest way to increase it).
- More...
Mountains texture improved + Visual stuff + Bigger maps:
- Landmass setting rebalanced to have a greater impact on the map size: the island is ~25% bigger, especially at high Landmass (>125%), while lower Landmass (<75%) is mostly unaffected or even smaller.
- Mountains resolution vastly improved (mountains from previously saved games are affected, but may present glitches).
- Mountains are 20% bigger and blend better with each other (mountains from previously saved games are not fully affected, and therefore may present glitches).
- Terrain color changes from seasonal temperature fluctuation rebalanced to be more noticeable.
- Fog effect slightly improved.
Important fixes:
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- More fixes...
These are only the most relevant changes, as always there are tons of other in this update, check the full changelog for the complete list!
Dan
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