Hybrid graphics and streamlined gameplay
Author: indiefoldcreator
Date:
Sun, 19 Jan 2025
Game: Monsterland
The full-graphics mode was a mixed bag. Characters looked particularly bad. Monsterland is now using a hybrid mode which preserves its ASCII personality while retaining the most often encountered/boring ASCII - walls, floors and doors - as being replaced by graphical textures. Most of the effects are back to being ASCII - explosions, portals, blood, water. Player and other human and semi-human characters are back to the letter "P", monsters are "M", etc.
There's no FULL ASCII mode option yet, but that may be implemented in the future.
Since inventory and certain item mechanics were perfunctory/experimental, they're switched off by default, returning the game to pure shooter identity. The intro story level has been removed as well, as it doesn't have monster-killing.
OTHER STUFF:
I'm experimenting with random map generation again. If I can get it to make interesting maps, it will be possible for 2 people to play Monsterland co-op, however it would require one of them to forward port 5029 (TCP) in their router, and have ping of <80ms between them. I wish I could port Monsterland/s TCP/IP stack to Steam P2P and eliminate router busywork, but the game is written in Pascal, which makes it difficult.
There's no FULL ASCII mode option yet, but that may be implemented in the future.
Since inventory and certain item mechanics were perfunctory/experimental, they're switched off by default, returning the game to pure shooter identity. The intro story level has been removed as well, as it doesn't have monster-killing.
OTHER STUFF:
I'm experimenting with random map generation again. If I can get it to make interesting maps, it will be possible for 2 people to play Monsterland co-op, however it would require one of them to forward port 5029 (TCP) in their router, and have ping of <80ms between them. I wish I could port Monsterland/s TCP/IP stack to Steam P2P and eliminate router busywork, but the game is written in Pascal, which makes it difficult.
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