Game Patch: 24.1.6 [alpha branch]

Date: Fri, 03 May 2024
Project Arrhythmia Game Banner
Genre: Action, Adventure, Indie, Strategy, Early Access
Developer: Vitamin Games
Release Date: Fri, 14 Jun 2019

24.1.6



Patch notes:

  • Fix for death/rewind sometimes breaking objects.
  • Fix issues with mouse and pause menu for levels.
  • Fixes for game settings not working in most cases.
  • Better memory management for event keyframes.
  • Fix for audio pop in at the start of the game.
  • Updated prefabs for UI so as to always make noise.
  • Added better block sounds for UI sliders.
  • Fix player edge controls.
  • Fix keyframe sorting issues on some event types.
  • Updated VG sprites to include a info icon.
  • Added the ability to input your own offset into the prefab offset setup dialog.
  • Added new "Hit"No Hit"Empty" object types to replace "Normal"Helper"Decoration"Empty".
  • Minor UI and graphics tweaks.
  • Optimized autokill/added opacity/fixed issues with object scale at start.
  • Added opacity support in theme update function.
  • Added opacity settings.
  • Added better handling of "double" creation of keyframes.
  • Remove unused code for SVGs.
  • Fix for freeze/crash upon pasting large text objects by adding a new debounce for text updating due to the computational cost.
  • Fix for object disappearing when draggin in the object timeline in some cases.
  • Add code for player handling below 100% alpha collisions.
  • Better handling for prefab offset swapping in update function.
  • Make it so player offset setting doesn't effect editor while in edit mode.
  • Fix for object dragging in the master timeline then trying to update the object timeline being incorrect.
  • Fix issue with settings making resolution weird on startup.
  • Definitely a lot more I forgot to write down whoops.



24.1.6b



Patch notes:

  • Current new object types not properly displaying in editor dropdown.
  • Legacy object types now show Hit by default.
  • Legacy helper objects now can be quickly turned into no hit objects with 35% opacity (same as helpers) by simply editing a opacity keyframe.
  • Fix for quick add objects not having the new proper object types.
  • Fix for first object not defaulting to new object types.
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