Game Patch: 24.1.6 [alpha branch]
Author: indiefoldcreator
Date:
Fri, 03 May 2024
Game: Project Arrhythmia
Genre:
Action, Adventure, Indie, Strategy, Early Access
Developer: Vitamin Games
Release Date: Fri, 14 Jun 2019
Developer: Vitamin Games
Release Date: Fri, 14 Jun 2019
24.1.6
Patch notes:
- Fix for death/rewind sometimes breaking objects.
- Fix issues with mouse and pause menu for levels.
- Fixes for game settings not working in most cases.
- Better memory management for event keyframes.
- Fix for audio pop in at the start of the game.
- Updated prefabs for UI so as to always make noise.
- Added better block sounds for UI sliders.
- Fix player edge controls.
- Fix keyframe sorting issues on some event types.
- Updated VG sprites to include a info icon.
- Added the ability to input your own offset into the prefab offset setup dialog.
- Added new "Hit"No Hit"Empty" object types to replace "Normal"Helper"Decoration"Empty".
- Minor UI and graphics tweaks.
- Optimized autokill/added opacity/fixed issues with object scale at start.
- Added opacity support in theme update function.
- Added opacity settings.
- Added better handling of "double" creation of keyframes.
- Remove unused code for SVGs.
- Fix for freeze/crash upon pasting large text objects by adding a new debounce for text updating due to the computational cost.
- Fix for object disappearing when draggin in the object timeline in some cases.
- Add code for player handling below 100% alpha collisions.
- Better handling for prefab offset swapping in update function.
- Make it so player offset setting doesn't effect editor while in edit mode.
- Fix for object dragging in the master timeline then trying to update the object timeline being incorrect.
- Fix issue with settings making resolution weird on startup.
- Definitely a lot more I forgot to write down whoops.
24.1.6b
Patch notes:
- Current new object types not properly displaying in editor dropdown.
- Legacy object types now show Hit by default.
- Legacy helper objects now can be quickly turned into no hit objects with 35% opacity (same as helpers) by simply editing a opacity keyframe.
- Fix for quick add objects not having the new proper object types.
- Fix for first object not defaulting to new object types.
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