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24.2.1 Patch notes: Actually have player code init on awake. Add forced seed randomization to stop ID dup. Fix for custom prefab icons being set the wrong color. Fix for UI navigation events being mi
I forgot a few more changes and features added, but this is most of it. Sorry, I took worse notes on stuff this time.23.1.4 Bug fixes: Fix for copy/pasting for objects/prefabs sometimes not working F
24.1.2 Patch notes: Minor improvements to the arcade UI (escape no longer exits there's a dedicated button now) this will require further refinement in the future. Fixed rare crash when starting the
24.3.1 Patch notes:New features: Added in official tutorial level. (Still a work in progress, expect some balance tweaks and changes.) Improved dialog/sprite work/animations for the intro cutscene. A
So where's the Story Mode?Some of you are wondering where the Story Mode for Project Arrhythmia is, so here's a brief update!TL;DRIt is coming and is actively getting worked on.More InfoThe story is
24.2.2 Patch notes:New features: Add multi object editing support. Implement nano bubbles. (Will be exposed in a future update.) Added ability to pause/unpause the timeline in ink sequences. Added ne
24.1.4 Patch notes: Prefabs now work far better in editor when spawned, collapsed and expanded. Fix for child ghost objects being created when parent objects are deleted. Fix for parenting toggles no
"alpha-editor" branch is now officially deprecated and unlike last time will remain so. For those still using this branch, please migrate to "alpha" (or "legacy") for future editor usage.Thank you al
23.10.1 Changes:This is quite the update it includes previews of a lot of the re-work I've been busy on. Levels will definitely break and while my intention is to fix as much as I can I know this upd
23.10.5 Patch notes: Better handling of pause menu background. Better handling of descriptions, including those with new line characters. Better looking glitch in effect on level start. Revamped debu
23.10.3 Patch notes: Updated prefab for pause menu. Minor scene updates and tweaks. Added more functions to pause menu. Cleaned up and optimized pause menu. Added background color to pause menu. Upda
24.4.1 Patch notes:New features: Added new story level (WIP, only 80%-ish at best).Changes and bug fixes: Re-ordered story mode content. Fixed vignette and other effects stacking during levels played
24.3.2b Patch notes:New features: ???Changes and bug fixes: Fixed so many issues with the new UI it's not even funny. Fixed issues within the editor's theme creator/editor.Known editor issues: Severa
OMG is that a dragging system 👀24.1.1 Patch notes:Changes and bug fixes: Fixed several issues with prefabs and prefab instances not rendering correctly/not appearing/getting removed from the timelin
24.1.3 Patch notes: Prefabs now work far better in editor. Prefabs now spawn properly in custom levels. Fixed issue where restarting a level from the pause menu would cause the pause glitch effect to
24.3.2 Patch notes:New features: New keyboard search functionality in arcade on controller. Added back in high contrast mode (this time with less lag).Changes and bug fixes: Fixed some wacky object h
First off... *drumroll*New LogoI hope you like it! It fits better with the game's aesthetic and more closely resembles the older logo, so I hope everyone warms up to it!Story Mode Intro Cutscene (WIP
24.1.5 Patch notes: Clicking the pitch UI element now resets the pitch to 0 as expected. Legacy upload button now properly shows upload/update text depending on the state of the level. Added fix for
24.1.6 Patch notes: Fix for death/rewind sometimes breaking objects. Fix issues with mouse and pause menu for levels. Fixes for game settings not working in most cases. Better memory management for e
23.10.4 Patch notes: Better handling of end level events. New start level info animation. Fix for some audio issues when leaving a level pre-maturely. More accurate loading bar for levels. Scene tran