YANTH WPW Update #2
Author: indiefoldcreator
Date:
Tue, 10 Oct 2023
Game: You Are Not The Hero
Genre:
Adventure, Indie, RPG, Early Access
Developer: ToMorning Productions
Release Date: Tue, 02 Jun 2015
Developer: ToMorning Productions
Release Date: Tue, 02 Jun 2015
Hello ladies and gents!
Welcome to 2017!
I'm over a (few) week(s) late for this update, I do apologize. I really wanted to finish up this build and push it through to Steam early access, but I kept finding things to fix, particularly for the Winged Zephyr in regards to player transfers, making sure the player doesn't get stranded if you land at this dock and the Zephyr decides to screw with you. The inside of the ship isn't any easier, what with it being a constant presence once you acquire it. Making sure all the NPCs are in the right area at any given point in the game, and making sure all the events in the ship don't mess with each other gets pretty arduous.
Over the past several days I've been rigorously playtesting while fixing/patching things as I go along. Most recently it's been all about a rather complicated event that happens on the Zephyr that could lead to an unfavorable ending. I don't feel comfortable pushing the build as it is out to early access quite yet.
Since the last update, I've spent about half the time finishing the crafting system and the other half polishing/making playable the following locations for the next build. This includes the Zephyr, Hearth village 2, and Streggone Academia (magic academy). You can play past that point, explore other areas on the world map, but I wouldn't save anywhere if you plan to carry over that save to the finished game. There were some particularly nasty bugs in the shop-running system I had some difficulty squashing, but I got em eventually.
The next build will also include the first optional ending. These endings will show a glimpse into how the world will turn out if you decide to do something else other than progress through the main storyline. They will contribute to a "find all the endings" achievement. There should be another optional ending in the aforementioned areas, but I haven't finished it and I'll put it in the next build instead. I'll try to have it up and running by next weekend. (In case you didn't know, my weekends are actually Sunday and Monday).
I've also mocked up a progress graph to keep track of everything so far. I've specifically left things out that I myself don't do, since my contractors/teammates are so much better than I am at getting things done when I ask them to. It's a rough outline, and I'm sure I've missed some things, but I'll add them in as new categories as they come up. I'll put this up on the website or somewhere easy to find and update it as I go along. It's not exactly a timeline that shows when everything will be finished, but it'll help get a general estimate as I start to update it.
I'll do another quick update as soon as I push the next build up.
Welcome to 2017!
I'm over a (few) week(s) late for this update, I do apologize. I really wanted to finish up this build and push it through to Steam early access, but I kept finding things to fix, particularly for the Winged Zephyr in regards to player transfers, making sure the player doesn't get stranded if you land at this dock and the Zephyr decides to screw with you. The inside of the ship isn't any easier, what with it being a constant presence once you acquire it. Making sure all the NPCs are in the right area at any given point in the game, and making sure all the events in the ship don't mess with each other gets pretty arduous.
Over the past several days I've been rigorously playtesting while fixing/patching things as I go along. Most recently it's been all about a rather complicated event that happens on the Zephyr that could lead to an unfavorable ending. I don't feel comfortable pushing the build as it is out to early access quite yet.
Since the last update, I've spent about half the time finishing the crafting system and the other half polishing/making playable the following locations for the next build. This includes the Zephyr, Hearth village 2, and Streggone Academia (magic academy). You can play past that point, explore other areas on the world map, but I wouldn't save anywhere if you plan to carry over that save to the finished game. There were some particularly nasty bugs in the shop-running system I had some difficulty squashing, but I got em eventually.
The next build will also include the first optional ending. These endings will show a glimpse into how the world will turn out if you decide to do something else other than progress through the main storyline. They will contribute to a "find all the endings" achievement. There should be another optional ending in the aforementioned areas, but I haven't finished it and I'll put it in the next build instead. I'll try to have it up and running by next weekend. (In case you didn't know, my weekends are actually Sunday and Monday).
I've also mocked up a progress graph to keep track of everything so far. I've specifically left things out that I myself don't do, since my contractors/teammates are so much better than I am at getting things done when I ask them to. It's a rough outline, and I'm sure I've missed some things, but I'll add them in as new categories as they come up. I'll put this up on the website or somewhere easy to find and update it as I go along. It's not exactly a timeline that shows when everything will be finished, but it'll help get a general estimate as I start to update it.
I'll do another quick update as soon as I push the next build up.
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