Etat actuel du jeu et la suite
Author: indiefoldcreator
Date:
Sat, 04 Feb 2023
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: Ortharion project
Release Date: Tue, 24 Jan 2023
Developer: Ortharion project
Release Date: Tue, 24 Jan 2023
I have just published a new update, improving a few points of the demo with especially the addition of 2k and 4k resolutions as well as an improvement in the loading times of the scenery during the game, avoiding having freezes.
You are about 500 to have played the demo, thanks you ! And the few feedbacks allowed me to target some problems which were corrected on the following patches this week:
0.06a
0.06b
0.06c (last night)
Here are the elements that will be changed later on this demo:
Do you see any other improvements that are missing for this part of the game?
These are just the improvements you will see on the demo, which will therefore be improved much later.
But my work will continue on the creation of the adventurers' guild as well as on the quests for the first 5 areas of the game, for the release of the Early Access normally scheduled for February 2023.
Knowing that Sylvain, the one who mainly managed the dialogues and quests, have prefered to stop the adventure with us, with the main cause of the differences of points of view on the progress of the quests, their quantities etc.
We wish him a good continuation!
I normally come to you at the beginning of January to keep you informed of the progress of the game!
You are about 500 to have played the demo, thanks you ! And the few feedbacks allowed me to target some problems which were corrected on the following patches this week:
0.06a
0.06b
0.06c (last night)
Here are the elements that will be changed later on this demo:
- Passive skills that leave a boost on the ground when a monster is killed on specific statistics depending on the class, such as movement speed for the ranger, mana for the mage, life for the warrior.
- Added situations related to the passage of time, if you perform certain actions in due time, the scenario will change slightly.
- Improvement of the crafting system with dedicated skills and tools, with materials that will have health bars instead of a loading bar in addition to random placement for the rarest materials.
- NPCs that ambush you and patrol systems to create surprises in combat. Potentially additions of monsters with various skills on the already existing packs.
- The outer dungeon will be connected to the instanced dungeon to create more paths.
- Added final talent points for classes.
- Improved quest tracking.
- A summary of achievements and their bonuses on the main achievements page to see how much % of the game you are at and what total bonuses you have earned.
Do you see any other improvements that are missing for this part of the game?
These are just the improvements you will see on the demo, which will therefore be improved much later.
But my work will continue on the creation of the adventurers' guild as well as on the quests for the first 5 areas of the game, for the release of the Early Access normally scheduled for February 2023.
Knowing that Sylvain, the one who mainly managed the dialogues and quests, have prefered to stop the adventure with us, with the main cause of the differences of points of view on the progress of the quests, their quantities etc.
We wish him a good continuation!
I normally come to you at the beginning of January to keep you informed of the progress of the game!
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