Status Update 11/19/2017
Author: indiefoldcreator
Date:
Thu, 26 Dec 2024
Game: The Fifth Day
Hello Everyone,
The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms.
The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performance issues and allow us greater freedom to pursue implementing new features down the road.
Furthermore, we are transitioning from the current skill point progression system to a new augmenting system which allows for real-time player character upgrades as well as modifications and equipment upgrades on player controlled NPCs. This has been a much-requested feature that we hope will allow players to change the way they interact with the environment and manage resources. The new system will allow you to interchange modular components on your character to influence everything from recoil control to vision and sensor modules.
Currently we are in process of integration. We understand that performance has been an issue in the last few patches, so we hope to resolve these problems in the next update.
Looking beyond the next patch, we are continuing work on new story levels that we will be implementing in the updates to come, but at this time the we are working diligently to push out these features as soon as possible.
I would like to thank everyone that has continued to support the development of The Fifth Day, and hopefully, share some of the things that we are working on through the addition of development logs such as this one.
Best,
-Touz
The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms.
The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performance issues and allow us greater freedom to pursue implementing new features down the road.
Furthermore, we are transitioning from the current skill point progression system to a new augmenting system which allows for real-time player character upgrades as well as modifications and equipment upgrades on player controlled NPCs. This has been a much-requested feature that we hope will allow players to change the way they interact with the environment and manage resources. The new system will allow you to interchange modular components on your character to influence everything from recoil control to vision and sensor modules.
Currently we are in process of integration. We understand that performance has been an issue in the last few patches, so we hope to resolve these problems in the next update.
Looking beyond the next patch, we are continuing work on new story levels that we will be implementing in the updates to come, but at this time the we are working diligently to push out these features as soon as possible.
I would like to thank everyone that has continued to support the development of The Fifth Day, and hopefully, share some of the things that we are working on through the addition of development logs such as this one.
Best,
-Touz
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