Patch 1.2.1 - Hardship

Date: Thu, 02 Feb 2023
SurrounDead Game Banner
Genre: Action, Adventure, Indie, RPG, Early Access
Developer: PlaySurrounDead
Release Date: Fri, 24 Jun 2022
19/11

  • Changes to locked container sizes
  • Fix to loot refilling when interacting with container


18/11

  • Fix to small items falling through ground
  • You now get 4 wood planks instead of 2
  • Harvestable objects have 20 to 30 materials in them
  • Fixes to loot refill
  • Ai optimisation
  • Changes to loot container sizes
  • Changes to vendor containers size
  • Fixed CR308 mag dropping CR308 rifle


17/11

  • New music added to subway
  • Fixed harvestable objects just saying "No more wood"
  • Boss zombies killed stat added
  • Wood planks cost 6 wood



ADDITIONS:



  • MP5 and FN-Fal can now attach sights
  • Radiated zombies and zombie bosses do a value of 1 to 5 radiation damage to the player
  • Medical room added to FOB Bravo


CHANGES:



  • Increased resources needed for buildables
  • Increased crafting material stacks
  • Reduced amount of materials you can get from harvestable objects
  • Adjustments to melee weapon damage
  • Deagle damage increased (96 body damage, 204 headshot)
  • M249 fire rate increased, recoil increased
  • Water well won't catch water if a ceiling is above and less water is caught in general
  • Landmine damage upped to above 200 damage
  • Adjustments to fall damage, first level of fall damage won't play an animation anymore either
  • Removed camera shake from molotov


BUG FIXES:



  • Found issue with random events and the containers of that event stay saved in the system and spawned at co-ordinates 0,0,0 of the map every time you loaded in (Save/load system becomes bloated because of this)
  • Fixed melee blocking consuming all stamina
  • Possible fixes for refill containers not refilling loot
  • Fix to lock picking door UI timer causing interaction with inventory to break
  • Fixed not being able to climb up a ladder when it's on an incline
  • Fixes to landmine

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