Tutorial update

Date: Sun, 18 Aug 2024
Executive Assault 2 Game Banner
Genre: Action, Indie, Strategy
Developer: Hesketh Studios Ltd
Release Date: Wed, 18 Oct 2023
Hello Executives,

Been getting some great feedback from new players, one of them being that the game can be challenging experience for some learning how to play. To address this I've implemented several adjustments to the UI and game mechanics to enhance clarity and understanding.

Additionally, I've introduced six comprehensive, step-by-step tutorials. These tutorials are designed to assist newcomers in mastering the economic aspects of all three factions and to familiarise them with the game's fundamental mechanics.

These tutorials are readily accessible directly from the main menu.

Changes


I have also changed a few little game mechanics to keep things consistent with the science mining stations which will now act like all the other buildings and just blow up returning the resource point back.

  • Mining ships can now mine all science mining outposts.
  • Nebula outpost design has been changed so the nebular spot is visible to be mined.
  • Can now blow up mining outposts instead of being disabled.
  • Removed mainframe from science mining stations.

Bug fixes


Along with this I have also fixed the following:

  • Crates on back of troops are now saved.
  • Reloading now fixes turrets on colony outposts.
  • Fixed green arrows in design screen for non assigned tech.
  • Changed bot/robot cap to say ground cap.
  • Prevented drop pod units and bio pods landing in the freight terminal.
  • Fixed bug where you could sometimes see the Executron on an opposing team.
  • Fixed a graphical issue with strategic interceptor buildings not showing the floor.
  • Fixed deflector defence causing error on Blackstar.
  • Prevented lingering building information displayed when you hover over a spaceship.
  • Blackstar super weapon is no longer absorbed by the base shields.
  • Patrolling troops no longer chase after cloaked Executrons.
  • Starfighter now has better deacceleration to prevent ploughing into the back wall while docking.
  • Fixed navmesh on science bridge steps leading up to podium.
  • Fixed issue direct controlling a bomb unit while its detonating.
  • Fixed issue where AI Very easy and easy industrials would remain stagnant.
  • Derelict ships should no longer spawn on top of derelict outposts.
  • Fixed the research speed multiplier in game settings.
  • Fixed pistols on invasion clones.
  • Fixed issue where some industrial bulkhead doors would block navigation.
  • Fixed navigation issue in command outpost when hiding behind reactor.
  • Right clicking on a resource label will now have the same effect as right clicking on the asteroid/nebular point its self.

Thank you all again for your continued support and feedback, I have a lot of great ideas on what to add to the game and will be looking at improving even more aspects of the game along with adding more content.

Don't forget to check out our discord which along with the in-game lobby is a great place to find random people to have multiplayer games with or just relax and watch other people play in the video streams.

Cheers,
Rob

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