Update V0.0.7.0

Date: Thu, 26 Dec 2024
The Fifth Day Game Banner
Genre: Action, Adventure, Indie, Early Access
Developer: Touz
Release Date: Fri, 25 Jul 2014
Hello Everyone,
We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes.

  • Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system.
  • Added support for Hunters to spawn with and utilize procedurally generated weapons and modifications that will scale with player rank.
  • Added engineering module for modifying NPC's with modular components.
  • Added LOD objects for all NPC to improve performance.
  • Added AVL tree, priority queue, and k-d tree into load balancing algorithm to reduce noticeable stutter from NPC AI.
  • Added support for new NPC behaviors that unlock through use of in-game decision support modules.
  • Added new progression system for unlocking items and blueprints that will spawn based on player rank.
  • Added reflective shader for items and parts.
  • Added a new rarity level (premium) in addition to premium and military grade item crates.
  • Added support for displaying NPC status (harvest time, damage level, current ammo count, distance to player, etc.) when hovering over an RFID.
  • Added support for NPC to drop loot bag with a proportion of that NPC's equipped loot upon death.
  • Added support for constructed containers to drop a portion of stored loot into a box upon being destroyed.
  • Added new weapon parts.
  • Added flashdrive 5 with weapon locker construction for displaying and storing weapons and remote terminal construction for placing factory orders.
  • Added improved weapon recoil system that will now factor in three different recoil types in addition to player stability modifications in order to determine recoil pattern.
  • Added normal maps for terrain textures.
  • Fixed a bug that would cause player shots to not register where the player was aiming.
  • Fixed several bugs in pathfinding and navigation.
  • Fixed a bug on some hardware that caused wind to blow grass in an undesirable pattern.
  • Optimized algorithms for contact shadow rendering and SSAO to improve performance.
  • Recreated and optimized several old models including nuclear cell, ultra-cap, ammunition, health and engineering station.
  • Set v-sync to one times for a 60 fps lock rather than a 30 fps one.
  • Improved item preview shader.
  • Tweaked container and item spawning algorithm.
  • Updated tutorial level.
  • Modified ordering of items in blueprints for better progression.
  • Reduced memory utilized by model textures.
  • Reduced draw-calls for rendering terrain.
  • Various other tweaks and bug fixes.

Best,

-Touz

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